Ninga
District 13
- Joined
- May 5, 2012
- Messages
- 2,005
- Reaction score
- 2,733
I am serious with this idea and I thought it out quite a bit.
Most PVP servers have their average run at each other and fight, and run away to regen. In reality, if you are starving do you think you can run as fast as someone who has a full stomach?
My idea is that depending on your amount of food and what armor you have depends on how slow you run.
Now before you say NO I DON'T WANT TO BE SLOW, think of it this way:
You have to use strategy and choose which armor to wear at certain times.
Chases won't go forever because of their amount of food.
You can either be a blood bag or a scout.
It brings so many more aspects to the survival games!
Here is how it would work:
FOOD:
10-8 Hunger points: Normal speed
7-5 Hunger points: Slowness 1
4 Hunger points: Slowness 2
ARMOR:
All boots and helmets: Normal speed
Leather chestplate: Normal speed
Leather pants: Normal speed
Gold chestplate: Slowness +1
Gold pants Slowness +1
Iron chestplate: Slowness +1
Iron Pants: Slowness +1
Chain chestplate: Slowness + 1
Chain pants: Normal speed
Reason the chain pants do no difference and the chestplate does it because Chain is lighter except you cant have Slowness +1/2
You're probably thinking that everything just makes you more slow but unless you are completely butt naked, everyone will have a bit of slowness, it will even out quite nicely. Also, slowness 1 and 2 are VERY minor.
I really think this can make the Survival games more original and more challenging, Please don't think it's bad just because they are pretty much nerfs because it really will make the games more interesting.
For the noobs there should be a description on the item saying "slowness +1" on the armor.
In the chat when you are hungry it could say "you are getting tired, you need some food"
Please think twice before saying no to this idea.
Forairan subv3rsion Thoughts on this? It wouldn't be too hard to code right?
Most PVP servers have their average run at each other and fight, and run away to regen. In reality, if you are starving do you think you can run as fast as someone who has a full stomach?
My idea is that depending on your amount of food and what armor you have depends on how slow you run.
Now before you say NO I DON'T WANT TO BE SLOW, think of it this way:
You have to use strategy and choose which armor to wear at certain times.
Chases won't go forever because of their amount of food.
You can either be a blood bag or a scout.
It brings so many more aspects to the survival games!
Here is how it would work:
FOOD:
10-8 Hunger points: Normal speed
7-5 Hunger points: Slowness 1
4 Hunger points: Slowness 2
ARMOR:
All boots and helmets: Normal speed
Leather chestplate: Normal speed
Leather pants: Normal speed
Gold chestplate: Slowness +1
Gold pants Slowness +1
Iron chestplate: Slowness +1
Iron Pants: Slowness +1
Chain chestplate: Slowness + 1
Chain pants: Normal speed
Reason the chain pants do no difference and the chestplate does it because Chain is lighter except you cant have Slowness +1/2
You're probably thinking that everything just makes you more slow but unless you are completely butt naked, everyone will have a bit of slowness, it will even out quite nicely. Also, slowness 1 and 2 are VERY minor.
I really think this can make the Survival games more original and more challenging, Please don't think it's bad just because they are pretty much nerfs because it really will make the games more interesting.
For the noobs there should be a description on the item saying "slowness +1" on the armor.
In the chat when you are hungry it could say "you are getting tired, you need some food"
Please think twice before saying no to this idea.
Forairan subv3rsion Thoughts on this? It wouldn't be too hard to code right?