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Speed difference for armor and food

Ninga

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I am serious with this idea and I thought it out quite a bit.

Most PVP servers have their average run at each other and fight, and run away to regen. In reality, if you are starving do you think you can run as fast as someone who has a full stomach?

My idea is that depending on your amount of food and what armor you have depends on how slow you run.

Now before you say NO I DON'T WANT TO BE SLOW, think of it this way:

You have to use strategy and choose which armor to wear at certain times.
Chases won't go forever because of their amount of food.
You can either be a blood bag or a scout.


It brings so many more aspects to the survival games!

Here is how it would work:

FOOD:
10-8 Hunger points: Normal speed
7-5 Hunger points: Slowness 1
4 Hunger points: Slowness 2

ARMOR:
All boots and helmets: Normal speed
Leather chestplate: Normal speed
Leather pants: Normal speed
Gold chestplate: Slowness +1
Gold pants Slowness +1
Iron chestplate: Slowness +1
Iron Pants: Slowness +1
Chain chestplate: Slowness + 1
Chain pants: Normal speed

Reason the chain pants do no difference and the chestplate does it because Chain is lighter except you cant have Slowness +1/2

You're probably thinking that everything just makes you more slow but unless you are completely butt naked, everyone will have a bit of slowness, it will even out quite nicely. Also, slowness 1 and 2 are VERY minor.


I really think this can make the Survival games more original and more challenging, Please don't think it's bad just because they are pretty much nerfs because it really will make the games more interesting.

For the noobs there should be a description on the item saying "slowness +1" on the armor.
In the chat when you are hungry it could say "you are getting tired, you need some food"

Please think twice before saying no to this idea.

Forairan subv3rsion Thoughts on this? It wouldn't be too hard to code right?
 

chockadlad

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I am serious with this idea and I thought it out quite a bit.

Most PVP servers have their average run at each other and fight, and run away to regen. In reality, if you are starving do you think you can run as fast as someone who has a full stomach?

My idea is that depending on your amount of food and what armor you have depends on how slow you run.

Now before you say NO I DON'T WANT TO BE SLOW, think of it this way:

You have to use strategy and choose which armor to wear at certain times.
Chases won't go forever because of their amount of food.
You can either be a blood bag or a scout.


It brings so many more aspects to the survival games!

Here is how it would work:

FOOD:
10-8 Hunger points: Normal speed
7-5 Hunger points: Slowness 1
4 Hunger points: Slowness 2

ARMOR:
All boots and helmets: Normal speed
Leather chestplate: Normal speed
Leather pants: Normal speed
Gold chestplate: Slowness +1
Gold pants Slowness +1
Iron chestplate: Slowness +1
Iron Pants: Slowness +1
Chain chestplate: Slowness + 1
Chain pants: Normal speed

Reason the chain pants do no difference and the chestplate does it because Chain is lighter except you cant have Slowness +1/2

You're probably thinking that everything just makes you more slow but unless you are completely butt naked, everyone will have a bit of slowness, it will even out quite nicely. Also, slowness 1 and 2 are VERY minor.


I really think this can make the Survival games more original and more challenging, Please don't think it's bad just because they are pretty much nerfs because it really will make the games more interesting.

For the noobs there should be a description on the item saying "slowness +1" on the armor.
In the chat when you are hungry it could say "you are getting tired, you need some food"

Please think twice before saying no to this idea.

If you agree Just right "I SIGN" below and I will add you to the petition

Food and Armour change speed Petition:
1. Ninga
2.
Forairan subv3rsion Thoughts on this? It wouldn't be too hard to code right?
No pls :c. Iirc, slowness is VERY slow and this suggestion have been turned down multiple times
 

Ninga

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No pls :c. Iirc, slowness is VERY slow and this suggestion have been turned down multiple times
every slowness level decreases your speed by 15%. that really isn't much but at the moment minecraft characters you're pretty much constantly just jump 4 blocks which would mean IRL you would be sprinting and jumping 4 meter jumps every time you hit the ground.
 

MattZeeX

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I like the idea but I don't like it in the game. This would mean a full chain or full leather guy could beat a full iron guy just with strafing and such. This just isn't practical in this sense, in TF2 it works great but in Minecraft, nope, it just doesn't work :( I've seen this type of thread a few times and I don't think it will benefit the community :( It's a good idea though but it just would not be good for here.

EDIT: Sorry I didn't know how to explain it that well. I hope you get the gist of it.
 

kaiomann

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That would actually be quite easy with 1.6. But as you said it I don't think it would work out that good, but I'd like something going this way :)
 

Captain Dak

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Definitely don't like this idea for the armor. It would be logical from a real-life standpoint but would be horrible for gameplay. You have full iron diamond sword, and you see a guy in full leather. So you have to take your armor off to go chase him? What a pain that would be. I like the food idea though, because if you know what you're doing it's not hard to keep your hunger bars where they should be.
 
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I understand your suggestion, in it's own way, it isn't bad.. But it isn't for these kind of servers.
 

G33ke

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ever played tf2?
That's not quite it, though.

In TF2, you aren't collecting gear from a route or something, you jump in with all the gear you need on hand. The game is balanced so that everyone from every time will die several times, some more than others of course. The classes are balanced so that each one is just as powerful as the next in what they do. The speed difference is there so no class is too much more powerful than the next.

...in SG, the idea is to collect gear to become stronger. The reason the classes in TF2 are all balanced is because they all spawn instantly with everything they need to get going. In SG, the idea is that you start off weak without much on you, and you get progressively more powerful as the game goes on...however, giving slowness to the people with powerful gear doesn't make them much more powerful all. Someone who wanted to be a "scout" in SG at all times could be, because it would be just as powerful as those in full iron. This means I could just grab one chest, get a sword, and win the game without the need for more gear. Why would I go out of my way for iron stuff that hinders me when I could be killing people?

It's especially bad because everyone is on their own. When I'm a heavy in TF2, the only thing stopping me from dying to a large group of people (or in SG terms, a team.) is my teammates. I have to use my wall of teammates to protect me from them. I may be powerful, but I can only take so many people at once.

Someone in SG with full iron wouldn't be able to run from someone...at all. A team of two "scouts" could just go little by little at you until you need to run...and you can't run. It'd be really hard for a person in full iron to win against a team. Heck, even non-teams would be hard because PvP is entirely different when speed/slowness effects are added into the whole thing.

It gets even worse when you consider how people could cheat with it. It's not hard to code a program to take off or put on all your armor at once. One moment your a slow tank, the next you're running at full speed away from your chaser. They pull out a bow, and just before they shoot, you're a tank again, then back to being all fast. It could be so easily abused.


The idea isn't for everyone in the game to be balanced. The idea is to become stronger with the weapons and armor you pick up from other players and chests. It isn't about being realistic or having all players in the arena be equal. That's a different game entirely. The game we are playing here isn't a PvP deathmatch, remember that. Part of the game is collecting better gear for yourself from chests. There is supposed to be strong people and weak people, and there shouldn't be anything to balance it anymore. The weak people are weak for a reason: Bad luck or lack of experience. By making everyone in the arena more equal with a complicated method of speed differences based on armor, we would be removing some of these factors that make the game what it is.


Remember, it works in TF2 because TF2 isn't SG. They are two entirely different games. For one, classes balances it and makes it interesting...for the other, it doesn't work quite like that, since people aren't supposed to be just as powerful as each other. TF2 has a map that is exactly the same on both sides, just mirrored. (For KOTH anyway, as an example. Gamemodes like these need it.) It's about working towards your objective as a team with strategy, utilizing your classes abilites to their fullest extent, to counter the enemies defenses...SG isn't that.
 

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