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Statistics of Survival Games (Involves Teaming, Trashtalking, etc.)

Fireworks

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Oh, wow! Thanks for collecting these stats, this is quite interesting to think about.
While the results are not surprising, it's good to have some sort of hard statistics. Most of the arguments that have been made about things like trash talking and massive teams are based on personal experience and believability, but we don't really take specific numbers and records. This is, at last, a collection of factual data.
And it's good that you did it over multiple servers, so that there were fewer players in the same games. However, perhaps next time someone does it, they should take it at different points during the day, on different days of the week for even more detailed research, as this would show stats from both busy times like the weekend and quiet times like early in the morning or during school hours.

In addition, different regions? c:
It'd be really awesome if you got some people from different regions to recreate the experiment in different regions and see how the different regions are different.
Yeah, we could of gotten some more detailed data if we had the time, but in a 2 day span between the 2 of us this worked out. Maybe if I do this again we could keep track of those new data points.
I also wanted to try doing multiple regions, but I decided to stick with US with this short collection of data.

I'm actually surprised you ran into so many trash talkers. I rarely find them to be perfectly honest.
Same here, I hardly run into them. But the thing is, when you're in-game, you can't see the spec chat. (Well, maybe you can since your mod.) Most of the players that did some trashtalk was in spec chat, and was either just calling the guy that killed them a "noob" and left. No big arguments came up besides a couple of times.
 

BitoBain

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Oh, wow! Thanks for collecting these stats, this is quite interesting to think about.
While the results are not surprising, it's good to have some sort of hard statistics. Most of the arguments that have been made about things like trash talking and massive teams are based on personal experience and believability, but we don't really take specific numbers and records. This is, at last, a collection of factual data.
And it's good that you did it over multiple servers, so that there were fewer players in the same games. However, perhaps next time someone does it, they should take it at different points during the day, on different days of the week for even more detailed research, as this would show stats from both busy times like the weekend and quiet times like early in the morning or during school hours.

In addition, different regions? c:
It'd be really awesome if you got some people from different regions to recreate the experiment in different regions and see how the different regions are different.
I know right? It's so refreshing to see some actual data after seeing about eight threads in the past week about how the community is going to the dirt.

A few things about the data that people should know:
  • A team is a group of people who stay together for an extended period of time (not just for a big, messy fight or deathmatch) and do not attack one another.
  • If a team grew, then we changed the data from a team of two to a team of three. If two teams of two combined, both were deleted and a team of four was added.
  • Trash talk did not include "GG" or "Hacker"
  • Trash talk could come from either a live player or a dead player, but it couldn't be from a dead player to a live player, as the live player can't hear that. (This is why the trash talk percentage seems high)
P.S. Stick around to see how the data differs during the weekends and on the EU servers!
 
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I know right? It's so refreshing to see some actual data after seeing about eight threads in the past week about how the community is going to the dirt.

A few things about the data that people should know:
  • A team is a group of people who stay together for an extended period of time (not just for a big, messy fight or deathmatch) and do not attack one another.
  • If a team grew, then we changed the data from a team of two to a team of three. If two teams of two combined, both were deleted and a team of four was added.
  • Trash talk did not include "GG" or "Hacker"
  • Trash talk could come from either a live player or a dead player, but it couldn't be from a dead player to a live player, as the live player can't hear that. (This is why the trash talk percentage seems high)
P.S. Stick around to see how the data differs during the weekends and on the EU servers!
I can't really understand what you are trying to say but, ok, maybe some other people will get it.
 

BitoBain

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I can't really understand what you are trying to say but, ok, maybe some other people will get it.
My post was concerning controversial parts of the data. If you read the original post and some of the following ones, you would probably get it. What was confusing?
 
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My post was concerning controversial parts of the data. If you read the original post and some of the following ones, you would probably get it. What was confusing?
changing data, and adding the 2 teams, but I have ADHD that screws with my brain, so I am not suprised I didn't understand.
 

MagmaYeti

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Wow great job guys! This was really interesting can you do more plz??
 
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It's really nice of you taking your time and collect all that information and posting it here ^.^ Didn't know a team had a 1/4 chance of winning xD

On a weekend I play 50-60 games..
For me, MCSG is playable and viable for 1-2 games, after that, straight up LoL. How do you have that much patience xD
 
E

Ephiza

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It's really nice of you taking your time and collect all that information and posting it here ^.^ Didn't know a team had a 1/4 chance of winning xD


For me, MCSG is playable and viable for 1-2 games, after that, straight up LoL. How do you have that much patience xD
PvP is a lot of fun for me. Sometimes, I get bored, take a break for an hour, play some dota/cs:go. Back to mcsg :p. It's become relaxing for me to win a game.
 

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