_zeX99_
Peacekeeper
- Joined
- Jul 21, 2012
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Brb getting popcorns.Reducing spam. -zex
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Brb getting popcorns.Reducing spam. -zex
A lot of my thoughts. There gets to be a point in most games where you can eliminate a lot of luck with skill: skill eliminates your reliance on luck. And about the mistakes, I see exactly where you are coming from. I play the Pokemon TCG (non competitively, but I follow competitive play) and this is how the best players tend to think. Going into a tournament a lot of high class players go with a goal of making no mistakes. Of course, luck is a bit more impacting in a card game but it can be reduced with deck-building skill.Snipped
If this is rushed I would like to see a post where you take your timePost is mildly rushed
You state "All I need from chests on my route is full leather/wooden sword to win the rest of the game"Pretty much my thoughts on this.
Believe it or not, guys, some of those things you thought couldn't be controlled, can be. All I need from chests on my route is full leather/wooden sword to win the rest of the game through PvP reliably well. It's hard for my route to fail me...All I need to avoid getting killed off of corn is just not to stay there too long. Take one and done. I can't remember the last time I was killed in the first minute or two of the game...And yes, I do get chased off corn due to high rank, plenty of times...but I almost never die to it. Again, I can't remember the last time someone punched me to death.
Sure, there are some deaths that are uncontrollable: Sometimes, there was nothing you could have done to stop yourself from getting killed off corn. However, the way in which someone is "skilled" isn't to prevent it, since that's impossible, but to lower the chances of it happening to as low as possible.
Even hackers and large teams can be avoided or dealt with if you know how. A forcefielders weakness, as I'm sure we are all aware, is to stay out of his reach: That's why I use the fishing rod technique. It's a reliable way to hit people more times than they hit you. Teams, all it really takes is to focus one down, and with the fishing rod, it's easier than ever...
This is why I invented (Okay, popularized, for those of you who seem to think otherwise.) the fishing rod trick. It's a brilliant way to take the luck out of a melee fight...once you're good enough, anyway. Normally, a melee fight is partly determined by when you swing the sword, meaning that if you swing just as you get to the opponent, you'll likely hit them on their way back, and they won't back at you. However, the fishing rod allows for melee without the opponent being able to reach you in the first place, as well as manipulating the opponent to get the free hit on knockback without perfect timing or luck. It's also a great way to avoid the effects of minimal lag on fights. (If there is too much lag, though, then it can't be helped. You can't hit someone with the rod if you're lagging that badly.)
Many of the fights I lose are due to a fail: In other words, I don't switch to an item soon enough, I don't use my fishing rod to knock the person back and block instead, slowing me down, missing with the fishing rod when I expected it to hit, effecting how I planned on attacking the opponent, etc...Technically, you could call this bad luck, but to be honest, if I was good enough, I would never make these mistakes in the first place. (Unless lag took place, etc.) It is entirely possible to almost completely negate the luck factor in any fight, or even a good portion of the game, as long as you don't have lag or something along those lines. Lag is the only luck factor you cannot minimize the likelihood of in a game through your actions.
Almost all my deaths these days are not a factor of bad luck: A very large portion of them are me failing in a fight I could have won. If I mastered the PvP of a fishing rod, I would technically win pretty much all my games...there's a very small portion that were just bad luck. (Well, this isn't counting games where I time out or have to leave for moderation duties, etc. These aside, though.)
Restating a bit of what I've already said:
The fishing rod technique is designed to remove the factors of luck and lag.
I'm well aware of their effects on the average melee fight. Lag can cause a player to not be able to hit the other properly, and the luck is sometimes getting the extra hit on knockback, which is caused by when you start attacking the opponent as you get in range, which is so precise you couldn't possibly master it.
The fishing rod fixes this. By pushing the opponent back, you are able to get a hit, if precise enough, without even a chance of getting hit back yourself. It also allows for manipulation to be able to increase the likelihood of the extra hit mentioned earlier that normally requires oddly specific timing. Throwing off the opponent is always nice, too, but it varies from person to person.
To be perfectly honest, there are only a select number of people who can consistently beat me in a fight, and often times, both me winning and them winning has to do with who made the first mistake. For the truly "elite" players, the fight is pretty much who slips up first. This may seem like luck, but to be honest, it's not. It's simply a lack of mastery on a certain skill. With enough practice, it's entirely possible to never make a mistake. I don't mean to sound egotistical here, but I've yet to see a single person beat me consistently without a strategy that's nearly identical to mine, maybe with slight modifications, so until one is found, or unless there is one that I'm not aware of, it will be the strategy that, once mastered, you won't die. (Except maybe to hackers/large teams. You wouldn't be prepared for hackers, and large teams is a different story entirely.)
Post is mildly rushed: Bit of a busy day here.
What happens when the pursuing tribute managed to snatch a sword from corn? The chances of you surviving such an unfortunate happening is slim to none assuming the player chases you until death. This is another thing that you simply can not control. Another quote pertaining to this specific matter: "However, the way in which someone is "skilled" isn't to prevent it, since that's impossible, but to lower the chances of it happening to as low as possible." You talk about how one is to use their skill to ensure that they lower the chances as much as possible. Like I just stated, you simply can not control whether or not someone with a stone sword will instantly go for you and kill you."I can't remember the last time I was killed in the first minute or two of the game...And yes, I do get chased off corn due to high rank, plenty of times...but I almost never die to it."
Hackers and large teams can not be avoided because you can not control whether or not they are in your game. In the event there is a hacker in your game, the chances of you winning go down. If there is not, it goes up. The same goes for teams. As for the two being 'dealt' with, this does indeed rely on one's skill. Alongside that, however, it still more importantly relies on chance. If you have tools such as flint n' steel, a bow with arrows, or any other useful items, the chances of you winning against a team are substantially increased, as one would expect. Likewise, if you do not have the necessary items to take down a team, your chances of taking a team down are greatly decreased. And, as we all now know, the gear you have is a variable based on chance in accordance to your fortune with chests."Even hackers and large teams can be avoided or dealt with if you know how. A forcefielder's weakness, as I'm sure we are all aware, is to stay out of his reach: That's why I use the fishing rod technique. It's a reliable way to hit people more times than they hit you. Teams, all it really takes is to focus one down, and with the fishing rod, it's easier than ever..."
You mention things like missing with your fishing rod. This stated, you must ask yourself this: Are my misses due to my inadequate skill or are they due to the fact that I can not directly control the actions of my enemy and it is mostly chance in regards to whether or not they move the way I predicted them to move. You also go on to state how it is entirely possible to almost completely negate the"Many of the fights I lose are due to a fail: In other words, I don't switch to an item soon enough, I don't use my fishing rod to knock the person back and block instead, slowing me down, missing with the fishing rod when I expected it to hit, effecting how I planned on attacking the opponent, etc...Technically, you could call this bad luck, but to be honest, if I was good enough, I would never make these mistakes in the first place. (Unless lag took place, etc.) It is entirely possible to almost completely negate the luck factor in any fight, or even a good portion of the game, as long as you don't have lag or something along those lines. Lag is the only luck factor you cannot minimize the likelihood of in a game through your actions."
Perhaps in your eyes this may be true but in reality it is not. A major reason for this is because the effectiveness of a fishing rod is directly reliant on ones lag. If you are experiencing negative lag, using the fishing rod effectively is, in many cases, simply not possible. For example, on servers where I lag to a noticeable extent, it takes a much longer time to deploy the fishing rod. On a server where I do not get noticeable lag, I can do so much quicker. No harm intended, I am truly baffled at your statement as it contradicts your original intent to convey the idea that the fishing rod is a fix for lag."The fishing rod technique is designed to remove the factors of luck and lag."
No."If I mastered the PvP of a fishing rod, I would technically win pretty much all my games"
*cough* *cough* 600 wins is considered "good" as the person has been playing longer *cough**cough*The term "pro" can be thrown around easily. In a way, I don't really mind that it is. Hypothetically, if I join a lobby and say "Woo, I got my 68th win. I'm so pro". There aren't many people out there that really care. Most people would just disregard the message completely.
I do agree with you on how "good" players are equal and the part about how there are too many variables. I think you can be considered good at SG when you don't fear a player that you've seen is better than you (that's how I see it). For example, I play AS servers. Back when Elisha was around, I use to stand absolutely no chance. I'd get a single hit before he'd destroy me. Now (3-4 Months before Elisha quit) I feel that though I may not win most of the time, I feel as if I don't fear facing him especially. If you never fear a fight. I think that you will generally perform better. A player can have 600 wins yet if he fears a fight with a player of 400. How can the player be considered good?