we all hate people who sit and team and we all especially hate when we see the top players teaming but its part of the games and good pvp skills can take down a team of noobs easy its taking down teams of good players that's hard
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I almost fully agree - there is just one thing I don't agree with:I think no-lifing is more of a sign of not really having proved anything, as opposed to teaming, as someone without PvP skills couldn't get an INSANE amount of wins, but a good PvP'er who was on these servers night and day definitely could.
But I still don't agree with bounty being a measurement of your rank. The most accurate ranking would be your win/loss ratio, and it should be changed to that if it was changed at all - though I don't think it should, as victories are a much easier, more linear score to track.
Really, I think the best solution would just be to have a monthly leaderboard and an all time leaderboard. The monthly leaderboard would allow good players to shine, without having to play constantly to pass those wo had started earlier. And the all time leaderboard would allow those who had worked for these wins for a while to still keep their sense of accomplishment. And, ultimately, it would solve the problem of the leaderboards: of wins being solely based on time spent playing.
I know that it's not the PvP-gods that reach the top. I specifically admitted that wins does not entirely determine skill, not at all. I'm kinda on both sides of the argument right now. I agree /bounty command should be removed, but I also agree that Blamph is right - wins do show skill to an extent. Most of the people on the top 100 of the leaderboards couldn't get there by winning only one in 30 games, could they? (Average for new players.) It's not the best way to determine skill, not nearly, but it is true that only a few people who literally have all day to play could make it there without some skill.I'd like to add this to my post as well: G33ke. It's far from all the PvP-gods that even bother reaching the top just because of the scenarios that I just described. And I would also like to add that I may not have met you in combat, but the way that you just put yourself on an 8 and then declared all the leading PvPers in minecraft hackers just made me smile a bit, and then bash my head against the keyboard. XD
So read it.Thats a lot of text.
Sorry, i have enough from school...So read it.
Lol, same hereSorry, i have enough from school...
I dont really have much from school, just used it as an excuse not to read it...Lol, same here
I get that a lot.Thats a lot of text.
Can someone please give this man an award?I think no-lifing is more of a sign of not really having proved anything, as opposed to teaming, as someone without PvP skills couldn't get an INSANE amount of wins, but a good PvP'er who was on these servers night and day definitely could.
But I still don't agree with bounty being a measurement of your rank. The most accurate ranking would be your win/loss ratio, and it should be changed to that if it was changed at all - though I don't think it should, as victories are a much easier, more linear score to track.
Really, I think the best solution would just be to have a monthly leaderboard and an all time leaderboard. The monthly leaderboard would allow good players to shine, without having to play constantly to pass those wo had started earlier. And the all time leaderboard would allow those who had worked for these wins for a while to still keep their sense of accomplishment. And, ultimately, it would solve the problem of the leaderboards: of wins being solely based on time spent playing.
I am deeply sorry for misunderstanding what you stated earlier, and I realize afterwards that you are from the US, while I am on the EU-servers. This means that I have no authority on the subject from your point of view, but would not the top ten players get banned in an instant if they all used modded clients? I mean with all the attention hack-reporters are bound to strike at least ten times a day on a title-holder?I almost fully agree - there is just one thing I don't agree with:
Win/loss ratio is slightly inaccurate (unless on a monthly leaderboard.) because most people have a rough start when they start playing and people like myself lost 30 games before they won once. What this allows to happen is people will just get a new account and then won't have to worry about those 100+ times they lost and climb up the leaderboards with skills that new players without a second account can't use like that, giving quiet the unfair advantage. Until 1.4, when my client started lagging since I don't have the right optifine version yet, I was winning about half my games...the leaderboards, however, shows otherwise for win/lose ratio. That's why I myself still prefer score, since it really only counts recent win/lose ratio. (well, kinda.)
I agree with everything else though.
I know that it's not the PvP-gods that reach the top. I specifically admitted that wins does not entirely determine skill, not at all. I'm kinda on both sides of the argument right now. I agree /bounty command should be removed, but I also agree that Blamph is right - wins do show skill to an extent. Most of the people on the top 100 of the leaderboards couldn't get there by winning only one in 30 games, could they? (Average for new players.) It's not the best way to determine skill, not nearly, but it is true that only a few people who literally have all day to play could make it there without some skill.
Oh, and I'm serious when I say those on 10 are hackers - I never get frustrated for dying to somebody better than me, I've seen at least 10 people on "9" before who were all legitimately better than me and I die most of the time to them - when I say "godly PvP'ers who can't be beaten," I'm being serious. 10 is literally for those who can beat a full iron guy with a diamond sword when they only have a wooden sword, half leather armor and 3 arrows. I've yet to see one that doesn't hack that legitimately killed him in a legitimate fight without the big guy screwing up big time or being low on health from the start. I don't even think that's possible, that's why nobody is in it.