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SURVIVAL GAMES Illusharnia 100% Completed

What do you guys think?


  • Total voters
    118

Juggernaut

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Age: 12
Skype: juggernautgames (Hunter/AuroraV2 has it)
Mcsg win count: Like, 325 i think xP
 

Twee

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Age 14
Skype tweesskype
Mcsg win count about 500


Also, the map looks great, Azorces. Nice work!
 

TybusX

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Bruh, I helped with this when you first made it -.-
 

ChandlersMc

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Now that you revamped im looking foward to see this on the mcgamers server
 

Azorces

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-also-
The gameplay of the map is probs going to be a slow version of solarfrost
 

reven86

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Omq do I spy Wyvernswakev2
Exactly what I was thinking with the multiple biomes lol. I would really like to see a wyverns wake type map back in mcsg tho. I really liked the map honestly.
 

Zinc // Akash754

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Just Amazing Friend! Also thanks for having the corn at 0 0! so I can fin my way around with 2 render distance!

~Akash754
 

benji_r

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2o0 block raidus
perfect size!
I'd just like to point out you said 200 block radius was too small for my map...

Now to the map. I'm sorry, but I'm really not a fan of it. it just looks uninteresting, and from the video we only see one half of the map right until the end, where a glimpse of the other side can be seen, and it looks completely bare. I can understand the idea of the 'infection' but it just doesn't look right. and there also appears to be random floating ice islands? I don't get it. Also some of the builds are of good quality, but the terraforming again appears to be kinda random, and in places oversmoothed.

I just feel that it's really random, and it doesn't fit.

Maybe try taking out the ice islands and then making the nether area look more natural, that would be a good place to start.

Cheers
benji_r
 

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