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How to stop the hackers.

Do you want it on MCG?


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Saimo

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Hi guys, I'm a randy Italian and I want to suggest a really workly method to stop definitively the hackers, it's simple, two entities spawn every 20-40 seconds up your head for a very short time, if you it them both for 3 times (obviously before they despawn) you get automatically banned, I play on a Italian server that made this plugin and it works, (+700 ban) and just 10-15 ban appeals (On the first version of the plugin, when the plugin was not good at all)

Tell me what do you think about it! :D
 
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You. Can't. Get. Rid. Of. Hackers.
Stop. Making. Threads. About. It.
Please!

Hackers cannot be stopped. Ever heard of toggling? Yeah....yeah.
 

Saimo

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I don't mean all of the hack types, but the Kill Aura / Force Field need to be stopped and this is the method.
 

Miner9823

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You. Can't. Get. Rid. Of. Hackers.
Stop. Making. Threads. About. It.
Please!

Hackers cannot be stopped. Ever heard of toggling? Yeah....yeah.
I completely agree with you, however at least there are ideas to lowering the amount of hackers, and this thread is one of them. :D

I have to admit, this idea seems absolutely amazing, however let's lower the hit sensor to where the suspect hits them twice and is automatically banned, I don't think 3 will do because they could have noticed by now. However that plugin does seem to only be able to detect and observe Kill-Aura, people tend to use different kinds of hacks meaning that the entities that detect Kill-Aura will be irrelevant when trying to catch people who use hacks different from Kill-Aura. However I do believe that this idea should further in development because I think it could work! :)
 

Sheldor

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That is actually an idea that is currently in development, but will require many tweaks to prevent false bans. Thank you for your contribution, though!
Thread locked.

EDIT: Thread reopened for discussion and ideas for improvement.
 
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Mooclan

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I really like this idea, however it would definitely need tweaks.
To add on, it should probably be spawned above/behind where they're facing. Sometimes people randomly click into the air - ever seen a YouTuber like ThatOneTomahawk in his outros? He swings his camera around and clicks rapidly.

However, from my understanding, hacks have multiple settings. Namely, "All", "Player", "Mob", and "Animal". I don't know of the exact names, but basically the settings make it so that the hacks only hit other players, aggressive mobs, animals, or all three.
Generally, on PVP servers hackers use the Player setting. While this isn't going to be an issue on all hack clients, there are some (Or at least, there were like a year ago) who do have these settings.
So the entity that you spawn would have to be registered as a player in order to trigger more of the forcefield/click-aimbot.

Also, "Aimbot" by itself doesn't click. It just moves the camera to the nearest entity that it registers as an "enemy". So if a hacker is randomly looking at the sky and can't move their camera, then they're going to know that something is going on.
 

Sawk

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I really like this idea, however it would definitely need tweaks.
To add on, it should probably be spawned above/behind where they're facing. Sometimes people randomly click into the air - ever seen a YouTuber like ThatOneTomahawk in his outros? He swings his camera around and clicks rapidly.

However, from my understanding, hacks have multiple settings. Namely, "All", "Player", "Mob", and "Animal". I don't know of the exact names, but basically the settings make it so that the hacks only hit other players, aggressive mobs, animals, or all three.
Generally, on PVP servers hackers use the Player setting. While this isn't going to be an issue on all hack clients, there are some (Or at least, there were like a year ago) who do have these settings.
So the entity that you spawn would have to be registered as a player in order to trigger more of the forcefield/click-aimbot.

Also, "Aimbot" by itself doesn't click. It just moves the camera to the nearest entity that it registers as an "enemy". So if a hacker is randomly looking at the sky and can't move their camera, then they're going to know that something is going on.
Basically, this NCP detects that a player is hacking only when a player is able to hit multiple bots at the same time, which is exactly what hacks does. This won't detect a player that just swing around the sword. Also, it's right that some hacks are able to hit just a specified entity but it won't be that difficult to spawn a player bot, and that's why i think this idea might work.
 

TomahawkGoesChop

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This would deffinately decrease the hackers :D I agree with this, but there would be a need for some tweeks.
 

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