HalfSquirrel
Diamond
- Joined
- May 4, 2012
- Messages
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I think no matter how you do the tiering if it's manually done, there is a 99% chance that whoever does it will be at least somewhat biased and make some routes better than others. That's how maps become OP, although powerful easter eggs do make a large difference too. If a map has no easter eggs whatsoever, there will still probably be an OP route somewhere on the map.I don't like it, at all.
I feel like it would get too frustrating for solo gameplay and also be suppppperrr hard for clan scrimmages and battles.
I think maybe they should just spread the tier 2's out a little bit more and make all the maps even and fair, so that theres not just certain routes that were tiered to be OP.
I'm probably just being stubborn and stuck in my ways
This is why I support Mami's idea. Having random tier 2's supports making a route that has more chests (which in my opinion has always been important, but decreased in importance if your route has a lot of set tier 2's) and it will hopefully influence people to go to less popular areas. My route on SG2 used to be really good, and it still is pretty decent, but there are so many better routes that it's not even worth spending the extra time to get to mine, which I have never seen someone go to in months. If random tiering happens, my route would increase in value a lot and few people would still know it existed so my route would be better (just using this as an example, not saying that I want this suggestion to get implemented solely to make my SG2 route better ).