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Chest Tiering Idea

HalfSquirrel

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I don't like it, at all.

I feel like it would get too frustrating for solo gameplay and also be suppppperrr hard for clan scrimmages and battles.

I think maybe they should just spread the tier 2's out a little bit more and make all the maps even and fair, so that theres not just certain routes that were tiered to be OP.

I'm probably just being stubborn and stuck in my ways :p
I think no matter how you do the tiering if it's manually done, there is a 99% chance that whoever does it will be at least somewhat biased and make some routes better than others. That's how maps become OP, although powerful easter eggs do make a large difference too. If a map has no easter eggs whatsoever, there will still probably be an OP route somewhere on the map.

This is why I support Mami's idea. Having random tier 2's supports making a route that has more chests (which in my opinion has always been important, but decreased in importance if your route has a lot of set tier 2's) and it will hopefully influence people to go to less popular areas. My route on SG2 used to be really good, and it still is pretty decent, but there are so many better routes that it's not even worth spending the extra time to get to mine, which I have never seen someone go to in months. If random tiering happens, my route would increase in value a lot and few people would still know it existed so my route would be better (just using this as an example, not saying that I want this suggestion to get implemented solely to make my SG2 route better :p).
 
J

Joel/MadDawg

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I like the idea, maybe it would help drive down the popularity of some maps :p
 

Mamiamato24

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Mooclan

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The idea I suggested in the first place >.>
Just report his post(s), he's being inconsiderate.


Personally I don't like the idea of randomized tiers. I do understand that it might be popular, but my personal preference is that I dislike it, as it's similar to too many other plugins open to the public. A lot of what makes MCSG unique is it's custom plugin, which includes its tiering system, even though it could be copied with a bit of codework, it still isn't from what I know.\

Also, all my chest routes would be gone ;_;
Players such as myself have put in the hours, dedication, hard work, and skill to find, map out, create, and MEMORIZE these chest routes.
 

Mamiamato24

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Just report his post(s), he's being inconsiderate.


Personally I don't like the idea of randomized tiers. I do understand that it might be popular, but my personal preference is that I dislike it, as it's similar to too many other plugins open to the public. A lot of what makes MCSG unique is it's custom plugin, which includes its tiering system, even though it could be copied with a bit of codework, it still isn't from what I know.\

Also, all my chest routes would be gone ;_;
Players such as myself have put in the hours, dedication, hard work, and skill to find, map out, create, and MEMORIZE these chest routes.
Yeah, but a lot of chest routes are op, and no matter how much the staff re-tiers the map, there's always going to be that one route that everyone would take. But thanks for the feedback :)
 

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