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TeamVareide needs your advice!

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Danielbess

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All I want is more traps like the one on SG4 (Gravel Trap). Would make games easier for single players going up against teams that outmatch them.
 

hallmine

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Not much but maybe add more landmarks to map 3 and a few more traps to all maps
 

CAmadeusA

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I would love to see a lot more redstone traps on all maps, as I am a big fan of redstone traps, and am pretty fluent in making them. If you need any help from a puny mortal like myself, im open!
 

seteo992

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in that parkour in sg2 that divides the empire state to the petronas tower, i should recommend putting a extra block from when you start the park our because its impossible to get that part
 

Boboaluitz

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Move the chests, yes! Anvils, Yes! Maybe... spectator-only areas for spectators to go and hang out, doing parkour and things as they wait... yes?
 

coolaaroncool

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You should make a map without mountains because I think we hate to climb then
 

mnspoon

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You should make some lava parkour puzzles and make a small cobblestone platform at the end with a chest filled with stuff and a bucket of lava so you can get back safely.
 

CGWF

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Hello everyone!
The lovely builders here at TeamVareide have been questioning lately if we should do some updates to the current survival games maps, and this is where you come in!
If we are going to update ALL our maps (yes thats right, SG1, SG2, SG3 and SG4) we want to know what YOU would like on them? Would you like new puzzles? Change some buildings around? Add some more organics in? Is there anything specific you would like changed about one map?
Give me all your ideas, I would love to hear them and pass them on to the team so we can continue to make survival games new and exciting!

Ruthi89
TeamVareide Community Manager
You should add mobs in it when it gets night time
 

BlazeFort

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Map 1 needs to be more linear, too many straight drop offs and hills for it's style. And more clever chests for more tier 2 chests I stick to 1 area of each map and don't know if that's true.
Map 2 needs less climbing endless buildings and more looking in little crevices to find chests.
Map 3 needs more chests that pop out more, but are hard to get to. So you are kinda told "Here is a chest, now figure out how to get to it".
Map 4 seems fine, but a little small for the way it's designed. I think to have something as big as the train tracks should conceal more chests and be more aesthetic as well.

New traps and puzzles need to be added. I'd like to see some riddles that made the person really think in order to get a REALLY good chest.
 
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