Kraken
Mapping Team Lead
- Joined
- Oct 6, 2012
- Messages
- 2,797
- Reaction score
- 974
I think SG1 has great potential however its lack of landmarks makes it so depressing to play. If you don't get decent items from spawn, you are at a huge disadvantage. The lack of tier 2 chests found elsewhere makes it impossible to find anything other than leather and wood. The forests are barren with nothing in them which makes them totally impossible to navigate. Maybe a nice big castle or something smack in the middle of the forest with traps, puzzles and a variable smorgasbord of tier 1-2 chests. Just SOMETHING to make me wanna say "Oh yes! SG1 is in the voting page! Quick everyone vote for it!" where as usually I just leave =/
I like the way that SG4 has multiple tier 2 chests located out of spawn. The hangar has one, on top of the roof near gravel trap and the one in the gravel trap are all tier 2 and if I fail to get good items at spawn I don't feel at a disadvantage as I can just make a run for other good chests elsewhere, but yes I agree with shuffling the chest locations, making tier 2 chests back to tier 1 vice versa would be a neat way of refreshing what are already, bog standard routes.
I like the way that SG4 has multiple tier 2 chests located out of spawn. The hangar has one, on top of the roof near gravel trap and the one in the gravel trap are all tier 2 and if I fail to get good items at spawn I don't feel at a disadvantage as I can just make a run for other good chests elsewhere, but yes I agree with shuffling the chest locations, making tier 2 chests back to tier 1 vice versa would be a neat way of refreshing what are already, bog standard routes.