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SURVIVAL GAMES Shady Hollow

Should this be added to the MCSG servers?


  • Total voters
    354

Im_Cozzy

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DOWNLOAD: https://www.mediafire.com/?j5hv7y2v52bb2cd
*Please do not distribute or use for personal interest without direct consent from me or
cadbane. You can PM us on these forums for permission.
*(You spawn in the middle of a superflat world. Fly to the coords x=0,z=0 to get to the map.)


Name Of Map:
Shady Hollow

Lead Builders: SuperxAndrew & cadbane4321

Minor Builders:
YelloDawg39 (ultimate building cheerleader)
LoudNinja2xx123 (them cars tho)
xCrayfish (those details)
mfungamer (redstone genius)
themastern00b (randomly joined the server that one time and looked at the map)

Game Type: Survival Games

Description Of The Map: Shady Hollow is a small town that lies at the bottom of a river valley. Secluded by the mountains that surround it, the only way out is through long dark tunnels at each end of the town or by train at the station.

Specific Information:
~215 block radius
~there are approximately 250 chests
~there is a lot of flat area for pvp
~there are over 10 different buildings
~there are over 5 different types of vehicles
~there are many traps, secrets, and puzzles
~Street Lamps that activate during the night and turn off during the day

Planet Minecraft Page: http://www.planetminecraft.com/project/shady-hollow--minecraft-survival-games-map/

Video/ScreenShots:



View of the river with the loading dock and construction site visible in the background.

View of the cornucopia with the fountain and festive streamers visible.

View of the bank. This building has many secrets to be discovered! :)

Outside view of the train station.

Inside view of most of the train station.

Overhead view of the construction site.

Side view of the church. The mansion is visible in the background.

Street view of the apartment building (first on the left), the convenience store (farthest on the left), an office building (first on the right), and the renovated building (farthest on the right).


View of the river going under the natural arch.

View of the "gateway" to Shady Hollow. Office buildings on the bottom right.

Pictures w/out shaders: http://imgur.com/a/IJcut
Overhead Pictures: http://imgur.com/a/JXfQk


Cords Of Corn: The cornucopia is at x=0,z=0
*There is not a deathmatch arena.

We, SuperxAndrew and cadbane4321 agree and accept that by submitting this map to the MCGamer Network for consideration it may be altered by the staff of MCGamer at any time in order to make gameplay changes. Also, by accepting this we understand that any violation of the map guidelines such as, but not limited to OP items being placed, may result in the immediate removal of our map and or any associated given ranks (VIP) from our servers. The MCGamer staff have full rights to decide whether or not the map in question is applied to or remains on the server network and the status of the map is subject to change at any time.

Changelog:
5/19/14 --> We finalized chests and small details. We made a driveway up to the mansion. We out the map up for download!!
I think this would be a fun map to find routes on and it looks sort of like SG4 so it could possibly be a scrim/CB map! :)
 

SuperxAndrew

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I'm sorry about my post earlier, it was very poorly made and I regret it. I was extremely tired when I wrote it and therefor it sounded as if I only wanted to flame on you and your map. That's not really a good excuse, but I realize that I was wrong with what I said about your map. It has its pros and it has a few cons but it did absolutely not deserve what I said. I am sorry for that and you should know that.

Good luck with this map.
We forgive you (as cadbane said). Thanks for apologizing. :)
I think this would be a fun map to find routes on and it looks sort of like SG4 so it could possibly be a scrim/CB map! :)
I think you are right. Everyone seems to really like it!
 

Toe

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The title is a bit decieving
 

SuperxAndrew

District 13
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Looks really great! Kinda reminds me of Forlorn (Valaco SG 1) Really good job!
Thanks!
The title is a bit decieving
How so? Shady (big trees) Hollow (river valley; the map is a river valley)

EDIT:
FlubbyPandaz28 David1235 Binct TheDominoyo ztxmd Duskulll
The rules of the pole are simple. If you are going to dislike our map, please let us know why. We are not angry with you guys or anything like that, but deserve to know why you wish to negatively impact our map by voting no. It helps us know what we should fix before the final download link is out.
 
Last edited:

SuperxAndrew

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SuperxAndrew Is there a way to fix your vote.
There is not a way to fix your vote. Like I said earlier, I don't care that you voted no. I just wanted to know why.

I did get a little angry when you said you voted no because you thought the rest of the map was great, but disliked the cornucopia. Polls matter with maps, a lot. That is why it is very important for you to absolutely dislike the map before voting no.
 

BlueHeron

District 13
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So I've downloaded the map, and have been flying around it for the past couple of minutes, and I can finally put together some comments.

First off, the base of the map is the terraforming. Much like Zone 85 and Turbulence, the terraforming was really nice. Great blending, great structures and great layout. Really, the only problem I had with it is that it was a little too high for me, especially near the edge. What I mean by this, is that it’s kind of hard to just jump off one of the main street roads, and just make a beeline to one of those more rural-themed buildings. In fact, there were two buildings in which there was a designated path to go to either building, and it was impossible to get to those buildings any other way, confining the players to the path. I understand this is a design point, but I really think it goes against the openness of the map. I really enjoyed the depth overlay of the map, especially that sandstone next to the river. I think that was a perfect flair to set off the river from land. Though I enjoyed the depth overlay of the map, I didn’t really like the overlay of the land. There was so much grass on it, it made it seem very bland, and my eyes were just really bored of it. Plus the grass isn’t very good for PvP, especially fire. I really thought that a couple of stone or gravel blocks here and there could really benefit the overlay and make it more appealing. Some of the terraforming did seem out of place, specifically that arch. This is kind of bias since I honestly don’t think any arch is in place unless it’s a centerpoint of a map, such as Hungry Hills. Besides that, the terraforming was very nice. I also enjoyed that you kept the terrain going outside of the dome. Trees were very nice as well!

And now to the builds! I truly enjoyed the builds, they went well with the builds main theme, of a town. The builds used appropriate blocks, although some of the block palletes did seem strange to me, the team made it work out. The roads were detailed enough to make them seem interesting, but not too distracting, which is good. Only problem with the build is, was the lack of consistency of detailing, I felt like some builds, like the train station were very detailed, but some, such as the overhang next to the bank, were skipped over detailing. Also, I felt a lack of small buildings, such as houses. For a town, it’s essential to have those small houses where players can just pop in, grab a chest, and make their way out. Instead, It seemed like most of the good chests were in large buildings, forcing you to travel your way around them to grab a couple of chests. However, I did like those buildings and thought they were very nicely built. I really wish there was at least much more small buildings/houses in the grassy, outer part of the map. One thing I noticed, was a lack of interior designs on the big buildings, especially the train station. Also, the buildings that did have interiors, the interiors just felt very weak. A couple of fences here in there, a door, a sign, maybe a flower pot, and done. Felt very uncompleted. I really did like the in-construction building, though I wish there were more completed walls and details, as it felt very empty. Also, I would’ve put more chests there to make it more of a hotspot. Overall, I liked the builds, just not so much the interior.

Now to arguably the most important part, pvp! The pvp in this map, seems like it would be good. Only big complaints I have is corn, which has a lot of stairs and half slabs, making fire a problem, and it’s also very walled in, with only 2 major exits, and a couple of small exits, which one could possibly trip over. Besides that, I liked most of the maps pvp design, with the exception of the ridiculous amount of grass, which again, is bad for fire. Another thing that I think could greatly improve the map, is to ramp up the chest density. With a map so dense like this, I really think that it needs more chests, like Valleyside. I did see a lot of chests off roads, but I’m positive with more like those, the map could be much more fun to play.


Overall, I really liked this map. I know it’ll be a great addition to the good pvp maps of MCSG, and possibly join the ranks of Valleyside, SG4, and select others as a community favorite. Add some more chests, fix up those interiors, add some more houses, and remove some of that grass will make this map be a sparkling gem for sure! J


800+ word review, please don’t let my thoughts and suggestions go to waste :p

SuperxAndrew cadbane4321
 

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