1. What is your favorite map and why (in terms of gameplay)?
I defiantly enjoyed your first map a bit more than the second, it was very simple and contained well hidden secrets. When it came to the second map, I never really could get used to it's size, and memorizing routes to hidden chests. But it was much better looking than the first and defiantly much harder to get used to.
2. What is your best tactic when you play (on both of the maps)?
Thresh, or simply, quick as possible check 1 chest from the corn, grab anything that could help, run off as fast as I could, stay alone, move along through the map to a planned sequence of chests obtain the appropriate items (ie. shears to obtain vines to go where others cannot.) Keep out of sight and avoid known areas where more people would be visiting. Never request help, only allow others to request to me, and always keep them in front of you while maintaing speed and precision in defending them, but always be ready to pounce or ditch them. After this maintain taking out single players or 2 man teams when the moment and amount of personal equipment is right. Never stay still unless completely necessary. Keep this up until the final two and fire whole quiver at the other guy (since I'm a good shot) Then destroy with diamond or steel sword.
3. Is there something you would like to be changed in the vanilla version of SG (on the map itself , not these servers)?
Some more complex secrets and jumping puzzles, these are a great element and can help the more seasoned players have a quick route of escape available to them.
4. Is there something you would like to be added to SG, and why?
Other interesting element ideas of mine are multiple corn's in the corners of the maps so factions can be created, a more interactive environment involving some tnt or complex piston machinations, and maybe a few spawners or traps apart from the pitfalls and lava traps.