BlazeMaster
Career
- Joined
- Jun 8, 2012
- Messages
- 735
- Reaction score
- 692
I have adapted to the new things, everyone has. You are ranting, simply arguing, and you weren't here back then, you dont know how much better it was. I hope I atleast accomplish the fact that they will Nerf it, but if they remove it that would be amazing, and you will get to see that I was right.Okay, I'm going to go into a mini rant here.
/ranton
No, no no. This idea is not a good one. Nobody wants to play games of full leather, where everyone dies in 3-4 hits. This idea pretty much supports teams, in which people wont be able to get better stuff to fight the teams. Im aware the the growing increase of teams is a problem right now, this would honestly just egg it on. Now moving on to the next topic, whining about fishing rods and new tactics. You pretty much said that the new tactics are unfair, because you obviously dont know how to use them. You say they delay an inevitable death. Not true, theses 'new and terrible' tactics are alot of the reason why you are able to take out people with better stuff than you. You have to be crafty, not just always use brute force, expect the unexpected of a fishing rod flying at you. Remember, its not the sword games, its the survival games. You have to SURVIVE, and those who thrive (Crafty players, fishing rodders, flint and steelers, hit and runners etc.) are the ones who win. Im not saying they are the only ones who do, ive seen fantastic players using brute force. Going to another topic, chest routes. Yet another fantastic element to the game, ruined. We all know that chest that is so hard to get. The one that is past the really hard lava parkour. Lets see, I would much rather see an iron chestplate and maybe a diamond in there. Now with your system, here is what we would see, Leather boots, leather pants, an apple, a raw fish, and a bow. Now i would be pissed off if the chest I worked my butt off for had crappy stuff in it. Probably the last factor i will discuss, the cornucopia. This implementation would completely ruin all of the risk factor in going for the center. The risk that someone could get a stone sword, then murder you! The risk is tough, but you have to make the choice. With this system, it is a no brainer to skip corn, why take the risk if you can get the same stuff in the chest past the lava parkour?
TL;DR
Stop whining that YOU havent adapted to the new tactis, and that they NEED to be changed just because you think they should. Removing tier 2's would honestly ruin the game.
/rantoff
You mispelled nerf, we are even.Okay, now after I read this.
I agree with you completely. I remember back then, I am not entirely sure if tiers were already added when I started, boy I didn't even know what chest tiers were until I started foruming. I do remember though that MCSG's chest filling has changed way too much, way too much. Basically now MCSG is not about surviving it's about winning. Like, back then your goal was to survive, now it's to win, and I really hate that.
I can't add anything to what you've said, everything is already in there.
The sad thing about this is if they ask the community the majority is going to say to keep the tiers, because they don't know how gameplay used to be back then.
I think what they should do is nerve the tier 2's, not completely remove them as the majority of the players would wine and complain. And scrap the T3's unless they're completely random (where they are). Max item amount for T2's should be 2 or 3, and there should be a lot less tier 2's. Along with hobo1955 I led the creation of rugged lands, and trust me, I HATE CHEST TIERS in there. The mods that did them did a really bad job and were probably drunk. Map creators should be able to set chest tiers.
TL;DR: I agree, but most players would complain, so sadly it probably won't happen