Don't know how much of a tell that would be of a community's impending failure. After all, despite staff meeting topics, server announcements, various player-started threads, and
one front-page PSA on the matter that all state otherwise, I still hear people here saying, "OMG, EULA will kill MCGamer!" People fear what they don't understand, and despite the facts that say otherwise they continue to say it.
As much as I know a lot of people wish a return to that small-community feeling of two years ago, the fact of the matter is that that's simply not possible given our community's current size. Simply put: we're nowhere near a small community anymore, we're one of the top 5 largest communities in the world. And as the times change and the community changes, we have to change with it, for worse and for better.
I will say that more players offers up both more hazards and more opportunities. On the one hand, an increase in population would mean we'd likely have to increase the number of servers we need and we'd likely see an increase in hackers in proportion to the population boost. On the other hand, we'd likely also see a boost in moderator applicants (and thus more mods) and Premium ranked players. It's a mixed bag that we should handle with care, but as Chad says in regards to having a massively popular community, "it's a good problem to have."