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Sector Six [U.S.]

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darkai202

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I have been getting hits like that on Huahwi before I became exempt from NCP.
It's all about timing and placement.
Knowing exactly which part of a user's hitbox to aim at and when to do so. Ever since Huahwi adjusted his field of view, he has been getting insane hits that I can't always compete with. This is simply because it allows him to have a better grasp and perception of distance. That being said, he adjusts his aiming and left clicking accordingly.
Fair enough, still looks like no NCP though. ;o
 

Krafty

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Further backing up my claims, take a look at G33ke's quick analysis of how I fight sword-wise:

"Minecraft PvP can be...complicated to say the least. After much fighting with Sixzo, we've come to realize something; Sixzo's first hit in a fight generally hits you before you hit him, the reason being that his aim is generally right on the spot. This means he technically has a miniscule amount of "reach" more than most people do for the first hit: Since he gets his knockback first, he generally pushes you farther back than you do him in a fight, and often times he'll get an extra hit. Trying to fight for too long without running off as well will put you in a type of "combo", very similar to the combo my fishing rod puts you into if you aren't careful. (Or at least it's something very similar to this, with him being able to better track the closest point of a hitbox better than most people. A lot of times when fighting him, it feels as if he has "more reach," the reason being that he's actually hitting the closest hitbox on you but you aren't doing the same back quite as well.)

This combo is pretty much the idea that you took some knockback and are moving backwards or not at all in the air for a short period of time. During this period, the other person has a bit more "reach" because you are moving backwards/in the air when they are moving forwards/on the ground. (Even heard of the underwater trick of going underneath the opponent? It does take affect here ever so slightly: the fact that the opponent is in the air a slight bit takes affect just a bit.) Long story short, it feels as if they have more reach when in reality they just got you in an unfortunate situation. (Currently, whatever Sixzo does to make this happen in melee is the only reliable way to make this happen without using the fishing rod the way I do.)

Because of the fact he sometimes hits so well, this means lag can really effect his PvP. Generally, lag will just make where you actually "hit" the person be slightly off, but because he's sometimes hardly hitting them anyway..it can suck for him sometimes. This makes fighting on EU hard for him. A normal player, however, will still hit the "edge" of the player more easily.
I'm also pretty terrible at it on EU. Whenever I actually do try, I can hardly hit people most times, (if someones sprinting I almost literally can't hit them unless they are coming directly at me.) and I wobble sprint like crazy. Although this is because I'm even farther from EU than Sixzo is, I don't even try.

What with lag, I think this is more inaccurate than it would be...but even then there'd be a split of regional "who's the best"...This is why it's really hard to really say anyone is the "best". There is good, there is really good, there's "better," but there's no "best."
From my experiences, lag hardly has any effect on sword PvP, besides the delay from my POV of course. Unless the lag is severe to a point where it's close to unplayable, but this is because we have NCP. For some reason that I can't explain When there's no NCP I have the advantage, especially when I'm lagging. (Which is why playing on MCSwish is easier, even though the bow and fishing rod are unusable, my sword PvP is very effective and I get easy combos)

About the thing with lag and their hotboxes being different, that is not true. Your opponents hitbox is exactly where it should be, the only difference is that there's a delay with interaction. Ask any AU or AS player with lag. For example, a person with no lag is fighting another player and is swinging his sword directly at the other persons moving hitbox he then will recieve damage instantly. Now a person with lag does the same thing where he hits another player right where his hitbox should be, there will be no difference aside from the delay due to connection issues.

Also I'm pretty sure there are a lot of amazing sword PvPers out there with precise aim with knowledge of hitboxes and how it works.. What I'm trying to say is that a player without NCP WILL have an advantage.
 

SixZoSeven

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From my experiences, lag hardly has any effect on sword PvP, besides the delay from my POV of course. Unless the lag is severe to a point where it's close to unplayable, but this is because we have NCP. For some reason that I can't explain When there's no NCP I have the advantage, especially when I'm lagging. (Which is why playing on MCSwish is easier, even though the bow and fishing rod are unusable, my sword PvP is very effective and I get easy combos)

About the thing with lag and their hotboxes being different, that is not true. Your opponents hitbox is exactly where it should be, the only difference is that there's a delay with interaction. Ask any AU or AS player with lag.

Also I'm pretty sure there are a lot of amazing sword PvPers out there with precise aim with knowledge of hitboxes and how it works.. What I'm trying to say is that a player without NCP WILL have an advantage.
You are dissecting the portion of the quote that is less relevant.
If you would be kind enough to, please respond to the first two paragraphs.
 

Krafty

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You are dissecting the portion of the quote that is less relevant.
If you would be kind enough to, please respond to the first two paragraphs.
"Minecraft PvP can be...complicated to say the least. After much fighting with Sixzo, we've come to realize something; Sixzo's first hit in a fight generally hits you before you hit him, the reason being that his aim is generally right on the spot. This means he technically has a miniscule amount of "reach" more than most people do for the first hit: Since he gets his knockback first, he generally pushes you farther back than you do him in a fight, and often times he'll get an extra hit. Trying to fight for too long without running off as well will put you in a type of "combo", very similar to the combo my fishing rod puts you into if you aren't careful. (Or at least it's something very similar to this, with him being able to better track the closest point of a hitbox better than most people. A lot of times when fighting him, it feels as if he has "more reach," the reason being that he's actually hitting the closest hitbox on you but you aren't doing the same back quite as well.)"


I'm sure other people too have precise aim and knowledge to hitting another players hitboxes, wouldn't other players too be able to do what g33ke claims you do well? I'm not trying to be rude but it is a normal move in sword PvP. As for getting the first hit, I don't think it can be controlled.
 

SixZoSeven

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"Minecraft PvP can be...complicated to say the least. After much fighting with Sixzo, we've come to realize something; Sixzo's first hit in a fight generally hits you before you hit him, the reason being that his aim is generally right on the spot. This means he technically has a miniscule amount of "reach" more than most people do for the first hit: Since he gets his knockback first, he generally pushes you farther back than you do him in a fight, and often times he'll get an extra hit. Trying to fight for too long without running off as well will put you in a type of "combo", very similar to the combo my fishing rod puts you into if you aren't careful. (Or at least it's something very similar to this, with him being able to better track the closest point of a hitbox better than most people. A lot of times when fighting him, it feels as if he has "more reach," the reason being that he's actually hitting the closest hitbox on you but you aren't doing the same back quite as well.)"


I'm sure other people too have precise aim and knowledge to hitting another players hitboxes, wouldn't other players too be able to do what g33ke claims you do well? I'm not trying to be rude but it is a normal move in sword PvP. As for getting the first hit, I don't think it can be controlled.
Yes, Huahwi does it exceptionally well.
I am sure many others do as well.
To be honest, if they were labeled as not having NCP or something unique, people would use that as a reason to bash them, especially if they were already considered competent at Minecraft PvP.
Getting the first hit can be controlled seeing as I tend to do so.

Nonetheless, I'd like to end this discussion here as it will ultimately go nowhere. People will agree with me and people will disagree with me.
 

Zeno

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You are dissecting the portion of the quote that is less relevant.
If you would be kind enough to, please respond to the first two paragraphs.
Everything G33ke said in that post is entirely correct in relation to Minecraft mechanics, but not so much in my personal experience with fighting you. When I'm in combat with you, the issue I have is never one of impossible reach, or getting hits outside of practical possibility, but rather the level of combos you get and the ways in which you get them.

As G33ke said, getting that first hit and extra knockback will give you an almost guaranteed combo and a definite advantage in the fight. This is an aspect of Minecraft that I, and, I believe, most other experienced PvP'ers are well versed in. However, from that point, the maximum number of hits you can get before the other player touches the ground is usually limited to one or two. In fights with you, however, I have regularly seen those combos last for two or even three hits, with a simple single hit combo (the norm for most players) being a rarity in fights with you.

Then there's the case where you aren't the one to get the first hit, in which case you should be the one getting combo locked and have your reach slightly diminished in comparison to your opponent. However, I've witnessed you turn these combo locks around and begin a combo on the opposing player in a manner that I have seen absolutely no one else do and, against skilled players, shouldn't even be possible. Of course, you can pull a quick rod hit, disengage and reengage, or otherwise break the combo lock and begin your own, but in many cases, I don't see that happening. Rather, I see them get you into a combo, and you simply continue to get double hits that should be impossible to get while combo locked, eventually forcing your opponent to break off the attack and get combo locked himself.

I'm still not entirely sure if this is as a result of your rank as admin and cessation of NCP or your godly connection to these servers, but either way, it does render you am advantage unavailable to other ordinary players. If it is indeed as a result of your connection, then there really is nothing to be done, but if there is even a chance of it being a result of your admin rank, then it would only be fair to play on an alt during scrims and clan battles, just to even the playing field. I do still feel like more tests need to be done to determine the true cause of these otherwise impossible hits.
 

Billa

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NPC only greatly impacts a player's hitting range when one or both players are in motion. This is evident when chasing someone and getting the crit particles, but not the hit, while a person with no NPC can constantly swing their weapon when chasing someone and get hits off.

Players with no NPC can also hit faster, getting combos much easier. This is evident when playing on servers with reduced or no NPC. For instance, search up some perspectives of Lovelights's 1000 sub special to see how fast participants could hit each other when they had no NPC.
Expanding on: However, Sixzo, your evidence just doesn't seem right. The evidence suggests that Huahwi has a better connection. In one of Huahwi's latest videos, when you guys were doing an FFA. He saw you sorting out loot from a kill, he attacked he got 1 hit, you responded with a double hit while in mid-air. You re-engage always getting that extra hit on Huahwi, he does kill you however, that evidence is completely opposite to the video 'NCP Claims Dispelled' evidence. Look here at how many times you get an extreme amount of double hits compared to Huahwi when it seems merely impossible:

Also watching many of your other videos, you seem to never lag back. There's been a lot of situations were you do not lag back. Which is also another sign of no NoCheat+.

"Minecraft PvP can be...complicated to say the least. After much fighting with Sixzo, we've come to realize something; Sixzo's first hit in a fight generally hits you before you hit him, the reason being that his aim is generally right on the spot. This means he technically has a miniscule amount of "reach" more than most people do for the first hit: Since he gets his knockback first, he generally pushes you farther back than you do him in a fight, and often times he'll get an extra hit. Trying to fight for too long without running off as well will put you in a type of "combo", very similar to the combo my fishing rod puts you into if you aren't careful. (Or at least it's something very similar to this, with him being able to better track the closest point of a hitbox better than most people. A lot of times when fighting him, it feels as if he has "more reach," the reason being that he's actually hitting the closest hitbox on you but you aren't doing the same back quite as well.)"


I'm sure other people too have precise aim and knowledge to hitting another players hitboxes, wouldn't other players too be able to do what g33ke claims you do well? I'm not trying to be rude but it is a normal move in sword PvP. As for getting the first hit, I don't think it can be controlled.
That's where I am trying to come from, I know players that have better ping (under 20, they practically live on-top of the servers) they're all great swordsmen, yet they can't pull off first hit every time even with their precise aim. They also find it hard to get a double hit if they're knocked back, even if it were in a straight line.

I'm finding this conversation hard to keep up with, I agree with most posts, yet there are quite a few points to disagree with. I'll just most likely read replies from here on in (my reading/typing is quite annoying while on a mobile).
 

SixZoSeven

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Everything G33ke said in that post is entirely correct in relation to Minecraft mechanics, but not so much in my personal experience with fighting you. When I'm in combat with you, the issue I have is never one of impossible reach, or getting hits outside of practical possibility, but rather the level of combos you get and the ways in which you get them.

As G33ke said, getting that first hit and extra knockback will give you an almost guaranteed combo and a definite advantage in the fight. This is an aspect of Minecraft that I, and, I believe, most other experienced PvP'ers are well versed in. However, from that point, the maximum number of hits you can get before the other player touches the ground is usually limited to one or two. In fights with you, however, I have regularly seen those combos last for two or even three hits, with a simple single hit combo (the norm for most players) being a rarity in fights with you.

Then there's the case where you aren't the one to get the first hit, in which case you should be the one getting combo locked and have your reach slightly diminished in comparison to your opponent. However, I've witnessed you turn these combo locks around and begin a combo on the opposing player in a manner that I have seen absolutely no one else do and, against skilled players, shouldn't even be possible. Of course, you can pull a quick rod hit, disengage and reengage, or otherwise break the combo lock and begin your own, but in many cases, I don't see that happening. Rather, I see them get you into a combo, and you simply continue to get double hits that should be impossible to get while combo locked, eventually forcing your opponent to break off the attack and get combo locked himself.

I'm still not entirely sure if this is as a result of your rank as admin and cessation of NCP or your godly connection to these servers, but either way, it does render you am advantage unavailable to other ordinary players. If it is indeed as a result of your connection, then there really is nothing to be done, but if there is even a chance of it being a result of your admin rank, then it would only be fair to play on an alt during scrims and clan battles, just to even the playing field. I do still feel like more tests need to be done to determine the true cause of these otherwise impossible hits.
This post is exempt from my ruling in ending the discussion as I assume he began typing this before I replied. (Unless he managed to think of and type this in a matter of 122 seconds. Anyhow, just because I don't get the first hit does not mean I still can't get a combo on my enemy. Really, everything is dependent on the specific fight. There are too many variables to account for. Largely, I have been fighting the same way I have been for the past four months...before I became exempt from NCP.
Also, you mention witnessing me do something no one else does.
When G33ke began using the fishing rod and getting insane results from it, people had never seen anything like it. Then, they began do to what he did.


Expanding on: However, Sixzo, your evidence just doesn't seem right. The evidence suggests that Huahwi has a better connection. In one of Huahwi's latest videos, when you guys were doing an FFA. He saw you sorting out loot from a kill, he attacked he got 1 hit, you responded with a double hit while in mid-air. You re-engage always getting that extra hit on Huahwi, he does kill you however, that evidence is completely opposite to the video 'NCP Claims Dispelled' evidence. Look here at how many times you get an extreme amount of double hits compared to Huahwi when it seems merely impossible:

Also watching many of your other videos, you seem to never lag back. There's been a lot of situations were you do not lag back. Which is also another sign of no NoCheat+.


That's where I am trying to come from, I know players that have better ping (under 20, they practically live on-top of the servers) they're all great swordsmen, yet they can't pull off first hit every time even with their precise aim. They also find it hard to get a double hit if they're knocked back, even if it were in a straight line.

I'm finding this conversation hard to keep up with, I agree with most posts, yet there are quite a few points to disagree with. I'll just most likely read replies from here on in (my reading/typing is quite annoying while on a mobile).

Same with this post, as he is on a mobile device.

You claim to watch many of my other videos, yet I only have one video uploaded of me playing on my admin account.

Alongside this, I completely agree I don't get lagged back by NCP as a result of 1.7.
It is extremely visible and evident and I have no reason to deny something that is true such as that.
 
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Zeno

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Also, you mention witnessing me do something no one else does.
When G33ke began using the fishing rod and getting insane results from it, people had never seen anything like it. Then, they began do to what he did.
That's the thing though, they were able to replicate what he does, while no one is able to do the same for your combos (and believe me, I've tried). Again, not sure if it's a result of your connection or your lack of NCP, but you are able to get hits that no one else can get using the same tactics as many other skilled PvP'ers (which you undeniably are, advantage or not).
 

SixZoSeven

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No more talking about this topic on my clan thread. PM me and I'll add you to the skype convo I am about to create. Discussion will be held there.
 

Mayra

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Whether not having NCP affects your pvp or not, wouldn't it just be best for you to play in an alt to appease other peoples' minds?

EDIT: Sorry. I read your last post a bit late.
 

Zeno

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Minecraft IGN: zenoCrafter
Age: 15, turning 16 in 2 months
Wins: ~950, though I no longer play as competitively as I once did, and likely would have a higher amount if I cared about wins anymore.
Time Zone: California / PST / GMT -8

I've been playing MCSG for a long time, since all the way back in Beta, and on into the days of the CyanVolts and the Blamphs. Throughout my time here, I believe I have proved myself more than capable in multiple fields, including all those that would be required of me as a member of this clan. I have developed a decent amount of skill at PvP, and am able to provide a good match for nearly anyone I might end up facing. Though my skills have declined a bit since I stopped playing competitively and have gained absolutely awful internet, I believe I am still a good enough player to be a benefit to this team, especially with the addition of the 1.7 sprint system. I have been a mod, serving at a similar time to Six on his first time around, and through the course of that experience I believe I demonstrated my maturity, sense of judgement, and willingness to work as a part of a team. Finally, and perhaps what is most applicable to this application, is my experience with clans. Though I have not been a member of a clan since the CyanVolts and the Blamphs, I have personally founded both the Rebels and the Titans, as well as being an instrumental part in the founding of Forgotten. These three teams have been rather unquestionably some of the best US clans MCSG has ever seen, and I've learned a lot about how clans work from my time with each of them. I know how to work as a part of a team, to either give or follow orders. I know how to strategize, to make sure that everybody is in the right position for maximum effectiveness. I know detailed routes on every major map used for scrimming or clan battles. Most importantly in my mind, however, I know how to be a part of a family, to laugh and share jokes, to talk to your clanmates and help them through hard times, and to truly make a clan an enjoyable place to be. Ever since I've disbanded the Titans, I've been looking for a new clan to call home, and I believe that this is it. I like all the members, and in the time I've spent on the TeamSpeak, I've had nothing but fun. I've hesitated to apply for a while, because there were so few members and I was unsure if I could always find an active TS, but as more and more people are accepted, those worries are swiftly disappearing. It's been great playing with you guys thus far, and I hope to continue to do so for a long time. So, in conclusion, if you will have me, I would like to be a member of Sector Six.

Thank you,
Zeno
 
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