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Sector Six [U.S.]

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pepsizPower

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Decided to take a long shot.

Minecraft IGN: pepsizPower
Age: 14, 15 in 1 month.
Wins: ~730
Time Zone: PST (Pacific Standard Time)

I have decided to apply for Sector Six, because I feel that I need a challenge, a clan that can help me, a clan that I know some members, and can get along with them with out any troubles. My name is Pepsi, or Jake. Most people underestimate me simply on the fact of My W/L Ratio, multiple times a day it occurs, But it doesnt bother me. I feel that I am able to put up a good fight against players, and use strategies that I have learned from many other players from Empire and Forgotten. Like I said before, I feel that this could be that clan that can get me back into Mcsg, I feel that I am a competitive player when needed, but fun at social when just playing, or just socializing. In the end, I feel Sector Six could be the answer for myself.

Thank You,
Pepsi
 

EvermoreHD

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Roster update:
JustAHotDog added
DQ has been granted permissible join power.
(The permissible join power grants the user to reapply with a guaranteed spot on the roster)

Also, this:
NPC only greatly impacts a player's hitting range when one or both players are in motion. This is evident when chasing someone and getting the crit particles, but not the hit, while a person with no NPC can constantly swing their weapon when chasing someone and get hits off.

Players with no NPC can also hit faster, getting combos much easier. This is evident when playing on servers with reduced or no NPC. For instance, search up some perspectives of Lovelights's 1000 sub special to see how fast participants could hit each other when they had no NPC.
 

SixZoSeven

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NPC only greatly impacts a player's hitting range when one or both players are in motion. This is evident when chasing someone and getting the crit particles, but not the hit, while a person with no NPC can constantly swing their weapon when chasing someone and get hits off.

Players with no NPC can also hit faster, getting combos much easier. This is evident when playing on servers with reduced or no NPC. For instance, search up some perspectives of Lovelights's 1000 sub special to see how fast participants could hit each other when they had no NPC.
Sounds quite a bit more like my superior connection to the US network than anything.
I average about 24-28 ping.

When a player is at a certain location on my screen, if I hit them, won't it count as a hit even if, on their screen, they are out of my range due to the fact that whatever actions I do will be processed by the server first?

Edit: Upon further contemplation, I don't fully disagree with what you have stated but I still disagree with claims that I have an increased range. I have always been competent in melee fighting as evidenced by the opinions hundreds of users from beta up to now.
 
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darkai202

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Sounds quite a bit more like my superior connection to the US network than anything.
I average about 24-28 ping.

When a player is at a certain location on my screen, if I hit them, won't it count as a hit even if, on their screen, they are out of my range due to the fact that whatever actions I do will be processed by the server first?

Skip to around 3:50, look how many double hits you get. This is because admins have no NCP, I believe.
 

SixZoSeven

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Skip to around 3:50, look how many double hits you get. This is because admins have no NCP, I believe.
I have been getting hits like that on Huahwi before I became exempt from NCP.
It's all about timing and placement.
Knowing exactly which part of a user's hitbox to aim at and when to do so. Ever since Huahwi adjusted his field of view, he has been getting insane hits that I can't always compete with. This is simply because it allows him to have a better grasp and perception of distance. That being said, he adjusts his aiming and left clicking accordingly.
 

SixZoSeven

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Further backing up my claims, take a look at G33ke's quick analysis of how I fight sword-wise:

"Minecraft PvP can be...complicated to say the least. After much fighting with Sixzo, we've come to realize something; Sixzo's first hit in a fight generally hits you before you hit him, the reason being that his aim is generally right on the spot. This means he technically has a miniscule amount of "reach" more than most people do for the first hit: Since he gets his knockback first, he generally pushes you farther back than you do him in a fight, and often times he'll get an extra hit. Trying to fight for too long without running off as well will put you in a type of "combo", very similar to the combo my fishing rod puts you into if you aren't careful. (Or at least it's something very similar to this, with him being able to better track the closest point of a hitbox better than most people. A lot of times when fighting him, it feels as if he has "more reach," the reason being that he's actually hitting the closest hitbox on you but you aren't doing the same back quite as well.)

This combo is pretty much the idea that you took some knockback and are moving backwards or not at all in the air for a short period of time. During this period, the other person has a bit more "reach" because you are moving backwards/in the air when they are moving forwards/on the ground. (Even heard of the underwater trick of going underneath the opponent? It does take affect here ever so slightly: the fact that the opponent is in the air a slight bit takes affect just a bit.) Long story short, it feels as if they have more reach when in reality they just got you in an unfortunate situation. (Currently, whatever Sixzo does to make this happen in melee is the only reliable way to make this happen without using the fishing rod the way I do.)

Because of the fact he sometimes hits so well, this means lag can really effect his PvP. Generally, lag will just make where you actually "hit" the person be slightly off, but because he's sometimes hardly hitting them anyway..it can suck for him sometimes. This makes fighting on EU hard for him. A normal player, however, will still hit the "edge" of the player more easily.
I'm also pretty terrible at it on EU. Whenever I actually do try, I can hardly hit people most times, (if someones sprinting I almost literally can't hit them unless they are coming directly at me.) and I wobble sprint like crazy. Although this is because I'm even farther from EU than Sixzo is, I don't even try.

What with lag, I think this is more inaccurate than it would be...but even then there'd be a split of regional "who's the best"...This is why it's really hard to really say anyone is the "best". There is good, there is really good, there's "better," but there's no "best."
 

IxLegendz

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Further backing up my claims, take a look at G33ke's quick analysis of how I fight sword-wise:

"Minecraft PvP can be...complicated to say the least. After much fighting with Sixzo, we've come to realize something; Sixzo's first hit in a fight generally hits you before you hit him, the reason being that his aim is generally right on the spot. This means he technically has a miniscule amount of "reach" more than most people do for the first hit: Since he gets his knockback first, he generally pushes you farther back than you do him in a fight, and often times he'll get an extra hit. Trying to fight for too long without running off as well will put you in a type of "combo", very similar to the combo my fishing rod puts you into if you aren't careful. (Or at least it's something very similar to this, with him being able to better track the closest point of a hitbox better than most people. A lot of times when fighting him, it feels as if he has "more reach," the reason being that he's actually hitting the closest hitbox on you but you aren't doing the same back quite as well.)

This combo is pretty much the idea that you took some knockback and are moving backwards or not at all in the air for a short period of time. During this period, the other person has a bit more "reach" because you are moving backwards/in the air when they are moving forwards/on the ground. (Even heard of the underwater trick of going underneath the opponent? It does take affect here ever so slightly: the fact that the opponent is in the air a slight bit takes affect just a bit.) Long story short, it feels as if they have more reach when in reality they just got you in an unfortunate situation. (Currently, whatever Sixzo does to make this happen in melee is the only reliable way to make this happen without using the fishing rod the way I do.)

Because of the fact he sometimes hits so well, this means lag can really effect his PvP. Generally, lag will just make where you actually "hit" the person be slightly off, but because he's sometimes hardly hitting them anyway..it can suck for him sometimes. This makes fighting on EU hard for him. A normal player, however, will still hit the "edge" of the player more easily.
I'm also pretty terrible at it on EU. Whenever I actually do try, I can hardly hit people most times, (if someones sprinting I almost literally can't hit them unless they are coming directly at me.) and I wobble sprint like crazy. Although this is because I'm even farther from EU than Sixzo is, I don't even try.

What with lag, I think this is more inaccurate than it would be...but even then there'd be a split of regional "who's the best"...This is why it's really hard to really say anyone is the "best". There is good, there is really good, there's "better," but there's no "best."
Jesus,
 
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