CrimsonRed
Peacekeeper
- Joined
- May 28, 2012
- Messages
- 1,563
- Reaction score
- 808
Jeb posted on Reddit about the a new enchantment feature in an upcoming update.
http://www.reddit.com/r/Minecraft/c...anting_screen_explanation_in_comments/ce3rq7m
MCSG? Minecraft?
http://www.reddit.com/r/Minecraft/c...anting_screen_explanation_in_comments/ce3rq7m
This means that enchanting is going to be less random, but more expensive. How do you guys think this will affectHey hey
Time to revisit everyone's favorite subject again: Enchanting!
I don't want to go too deep into theorycrafting, so I'll simply explain what's going on in the screenshot. As you can see, enchanting items will now come with a resource cost in addition to enchantment levels. We're currently using gold ingots for this. Also, enchanting now separates requirements from costs, according to these rules:
Gaining enchantment levels have been made more expensive again, but you will not pay more than 3 levels when enchanting an item. Obviously repair costs in the anvil have been rebalanced to fit (notably renaming items only costs 1 level).
- The level requirement is calculated the same way as before. Max level is still 30
- The cost is based on which enchantment power you choose (1 to 3)
- One (randomly chosen) enchantment will be displayed in the tooltip
- The random seed for enchantments is not reset until you enchant an item
As always, work in progress. We'll begin snapshotting Minecraft 1.8 in January.
Last edited: