ShaunDepro
Mockingjay
- Joined
- May 29, 2012
- Messages
- 5,034
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- 4,165
Please quote anywhere they put a due date.Yes but they've been giving due dates and promises that they've broke.
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Please quote anywhere they put a due date.Yes but they've been giving due dates and promises that they've broke.
No exact due date. But they did say soon. And I am extremely curious of your definition of soon. Because almost half a year is not soon.Please quote anywhere they put a due date.
Do you seriously want me to look through pages of Posts?Please quote anywhere they put a due date.
Well, if you want to support your statement... yes I do want you to.Do you seriously want me to look through pages of Posts?
Whatever happened to in-game records?
Achievements?
Saying soon isn't having to wait a few months.
The Valleyside item dropping glitch, the problem was solved just says after the release, yet we still had to wait almost a month for the actual fix.
Yes, over 4 months after. They said it was ready in Feburary, and it got implemented at the end of April.Achievements are implemented in the games now.
He is not flaming, he is counteracting your points. It's what you do in a controversial discussion.Yes, over 4 months after. They said it was ready in Feburary, and it got implemented at the end of April.
Stop the almost-flaming please.
Thanks for that. That's the information we need to know instead of pondering aroundThe reason why creative isn't up is because the person previously managing it, was promoted and not only that, has a real life outside of MCSG. Not only does Bic now have to deal with the problems of the real world, but he has to deal with issues within the MCSG staff. Let me tell you, from what I've seen, this is no walk in the park. He works really hard and you should let him set his own priorities. Survival was put on hold because the people who were working on it, were working on Feed the Beast due to high demands.
Everyone in the MCSG staff has a real life that they have to put before a game. We each have our own separate issues and problems to deal with daily, whether it be school, work, personal problems or anything else. You need to understand that we are trying to make the game fun and enjoyable for you guys, but we have to do it on our own time and our own energy.
And thats been said about 7 times now.Gamemaster has been a feature during my entire tenure as a staff member...
Yes this has been tracked but our web system to display it has not been done. We needed to have this recent update be in place so we can actually finish this part of the feature. I expect this to happen within the next month or so to see your badges on your user profile. Just for now use /a to view all of your achievements.-Achievements: Completed, but where are those forum badges which FinsGraphics were hard at work at? Source is here
We want to perfect an anti cheat solution before jumping to a tournament system. We coded something for it but don't want to activate it until we know we can block people from cheating. We have some methods we been developing that could solve this but we need to test it first.Tournaments with REAL PRIZES: Half completed. We have the Arena Competition currently on, but I think that they community were thinking more of ' PvP' Tournaments.
This actually has been complete via code wise, just no maps currently to support it. Map makers, if you want a special DM arena, just make one within the same file in the arena map file!-Deathmatch Arenas: Incompleted: From my research, it was to be random maps which the community could create to be used for a deathmatch. This would result in more exciting end-games, as you never know which map you could be teleported into, and what tactic you would have to use. This has not happened. When will it happen?
This has and was a feature mainly for our staff and not the general public. I have never heard of this /firework command but thank you for the suggestion. We may add that in a future update.Game Masters: Incompleted: From my understanding, these were meant to be moderators who could spice up the game a bit. e.g: /fireworks would send a firework at each players location. They would be limited to 2 'Master' commands per game. This has not happened. When will it happen?
We asked about the voting and random was voted down almost instantly. We actually had a recent vote that we put in effect last update to make the map repeat threshold up to 4. Just that some maps are more popular than others but adding in new maps this weekend will help provide more variety.New Maps: Completed: These maps were added, but they aren't played and they are wasting server storage space. They aren't played, so why are they here? I haven't played in-game for a while, but from memory there were something like 20 maps a few weeks ago. What get's played? Breeze, SG4, Random, Random, Breeze, SG4, Random, Random. Why don't we make it random. From a short private survey, over 70% of players asked wanted random selection instead of voting.
Again back to the reason why I wish you see how many hours a week our devs put in for MCSG. We have currently 2 full time active devs with 2 "on demand" developers for help. Recently with this new update, we been all hands on deck and actively working on MCSG. If you noticed, ZedChase had been left dormant because of the recent changes of MCSG as MCSG is always our number 1 priority. Also something you don't factor is that our main devs have a job and go to school. So yes, some things may take longer because of it, but we have all IRL lives outside of MC that do take away time. Trust me, if I can snap my fingers to make everything better in a heartbeat, I would. Just MCSG and Java just take time to solve issues, and you should understand that.I quote ' *Coming soon after stability updates*. So your saying that it took 5 months of stability updates to add Achievements?
- MCSGv2 re-written from the ground up: There's a saying which goes ' You don't need to fix it if it isn't broken'. MCSGv1 had a few bugs. The only one noticeable was the Phantom Fire, every other bug rarely affected players. Coming into MCSGv2, we have had tons of bugs, and we get this message every time someone inquires about it:
'We are working on it. Please don't panic or worry as it will be over soon.'
Well, I'm sorry, but it's been 5 months. I highly doubt the Dev team have been sitting around eating pretzels all day, but seriously.
We still have over 20 noticeable bugs, which happen every game. We still have issues on MCSG, but yet the Developers are busy making a new game-mode ( Zedchase). Priorities people!
Nope, maybe twice. Sue me for saying something that was already said. I was just emphasizing it.And thats been said about 7 times now.
*Sues* xPNope, maybe twice. Sue me for saying something that was already said. I was just emphasizing it.