Edog
Platinum
- Joined
- Sep 5, 2012
- Messages
- 1,657
- Reaction score
- 3,305
So I've never done this before, nor do I ever plan on doing this again but I didn't know how else to get my thoughts out there to the community/Staff/whoever wants to listen. I'm going to go through some points I feel are making the playing experience exponentially worse.
Hit Registration
This has to be the worst one of them all. I'm not going to mince words, the hit registration is absolutely pitiful. I've never played on a server with worse hit registration and it's sickening. You can lose to someone with a 2% W/L if they just happen to win the coin flip that is a sword fight nowadays. There is little to no skill involved with the game now (at least on the MCSG server themselves) because of the simple fact that if your hits don't register and theirs do, there is nothing you can do about it. Now, I'll probably be counterpointed by someone saying "Well, it's only Beta, the server isn't released fully yet!!!", and while I agree with you that we should expect bugs in Beta, we shouldn't have to deal with bugs that literally make the game unplayable, that's too much. You shouldn't be accepting money from a community if you're not offering at least a serviceable product. It's just so aggravating seeing a server that has so much potential, squander it on something so seemingly trivial like hit registration. Either way, please fix it, it's laughable how bad it is.
^lol
Mapping
When the server released, we were told that they were going to try not to over-saturate the map pool and try to avoid having 30 maps to play at once... well here we are 3 months in and we have over 15 maps, I would say a good 10 of which are not played on a regular basis. There needs to be more transparency with this kind of stuff, we need more community engagement (hint) with the mapping side of things because I'm sure there are plenty of tips you guys (the staff) can take from them as they're the ones that actually play the game. In my opinion, every 2-4 weeks, there should be a poll or a survey taken of the community that asks what maps they want to see more of and what maps they want to see less of, that way you keep everything fresh and if someone misses a map, they can vote for it the next time the poll comes around to ensure they at least have a voice in the map selection process. Fluid maps are needed to make sure the game doesn't feel so repetitive, at least on the casual/non-CB side of the community because the maps literally serve as your UI as a server and even the biggest and most successful games out there change their UI up every once and a while to keep it fresh. My other point with mapping, and probably the thing that frustrates me the most is the tiering. Why is tiering so private? Why do people that never play the game have ultimate authority on how chests are tiered and how viable maps are? You have no idea how aggravating it is to go a route on a map that you've been going for years to see either 1. Some chests just not being there. 2. Chests that were Tier 2 now switched to Tier 1. Or 3. Items that were on the map previously being taken out because they were somehow classified as "OP" (even though that should be determined before the map gets rolled out, not after). It's just so annoying to have to go around and guess where Tier 2's are because the process is so shrouded and secretive. In my opinion, there should be a community event made out of it, this would do 3 things, 1. Give people an opportunity to formulate routes without having to just go run around with nothing and find Tier 2's/Tier 1's on their own, wasting their time. And 2. It would give the staff team much needed help in making a map that is competitively viable from a tiering perspective because too often maps are full of Tier 1's for literally no reason other than pure laziness from the mapping team to not retier it (AVARICIA AND SG3). And 3. It would show that the staff team is willing to take input from the community on things that honestly, they have no idea about (in terms of the competitive aspect of the game).
Community Engagement
This needs to hurry up, there has literally been nothing done in terms of community engagement thus far and we're about 3 months in. It doesn't take a Fortnite-size million dollar tournament to let us know the staff team actually cares, just host something other than Open Mic Night, last time they tried that, 2 people showed up. Two. You'd think maybe they'd shelve that for a bit until the community gets bigger and maybe let an artsy sub-community form like there was in the old days that make events like these viable in the first place but no, we're going to have had 2 OMN's before one in-game event. I know nobody seems to want to admit this, but I'd say a good 70% of the community right now is competitive. It's made up of the people that didn't quit MC for the 3 years MCSG went down and who take the game seriously and competitively. Stuff like OMN does nothing to attract these players. Hell, it doesn't even take any money, people just like to compete, if you just host a bi-weekly (or something like that) tournament that's streamed by Chad or something for a few hours on a weekend that'd be enough to at least appease people and give them the inclination that you're at least trying. Let's just start small and have some solo/doubles/clan events that are actually hosted by MCSG so people don't have to go out of their way and host things for themselves on servers run off other people's computers. Then again (and I just thought of this) nothing can be hosted on MCSG (or at least with MCSG's anti-cheat) until it is at least serviceable because if there is anything a community like that hates, it's when the Anti-Cheat just doesn't work. But my point still stands, instead of just recycling things we did 4 years ago, let's try something new and try to cater to the majority of the community instead of doing the same stuff over and over again.
I have so much more to say, but I got bored and sick of typing either way, there's that. Oh and if I forgot anything or if you disagree with anything I said above, please let me know. Thanks.
Hit Registration
This has to be the worst one of them all. I'm not going to mince words, the hit registration is absolutely pitiful. I've never played on a server with worse hit registration and it's sickening. You can lose to someone with a 2% W/L if they just happen to win the coin flip that is a sword fight nowadays. There is little to no skill involved with the game now (at least on the MCSG server themselves) because of the simple fact that if your hits don't register and theirs do, there is nothing you can do about it. Now, I'll probably be counterpointed by someone saying "Well, it's only Beta, the server isn't released fully yet!!!", and while I agree with you that we should expect bugs in Beta, we shouldn't have to deal with bugs that literally make the game unplayable, that's too much. You shouldn't be accepting money from a community if you're not offering at least a serviceable product. It's just so aggravating seeing a server that has so much potential, squander it on something so seemingly trivial like hit registration. Either way, please fix it, it's laughable how bad it is.
^lol
Mapping
When the server released, we were told that they were going to try not to over-saturate the map pool and try to avoid having 30 maps to play at once... well here we are 3 months in and we have over 15 maps, I would say a good 10 of which are not played on a regular basis. There needs to be more transparency with this kind of stuff, we need more community engagement (hint) with the mapping side of things because I'm sure there are plenty of tips you guys (the staff) can take from them as they're the ones that actually play the game. In my opinion, every 2-4 weeks, there should be a poll or a survey taken of the community that asks what maps they want to see more of and what maps they want to see less of, that way you keep everything fresh and if someone misses a map, they can vote for it the next time the poll comes around to ensure they at least have a voice in the map selection process. Fluid maps are needed to make sure the game doesn't feel so repetitive, at least on the casual/non-CB side of the community because the maps literally serve as your UI as a server and even the biggest and most successful games out there change their UI up every once and a while to keep it fresh. My other point with mapping, and probably the thing that frustrates me the most is the tiering. Why is tiering so private? Why do people that never play the game have ultimate authority on how chests are tiered and how viable maps are? You have no idea how aggravating it is to go a route on a map that you've been going for years to see either 1. Some chests just not being there. 2. Chests that were Tier 2 now switched to Tier 1. Or 3. Items that were on the map previously being taken out because they were somehow classified as "OP" (even though that should be determined before the map gets rolled out, not after). It's just so annoying to have to go around and guess where Tier 2's are because the process is so shrouded and secretive. In my opinion, there should be a community event made out of it, this would do 3 things, 1. Give people an opportunity to formulate routes without having to just go run around with nothing and find Tier 2's/Tier 1's on their own, wasting their time. And 2. It would give the staff team much needed help in making a map that is competitively viable from a tiering perspective because too often maps are full of Tier 1's for literally no reason other than pure laziness from the mapping team to not retier it (AVARICIA AND SG3). And 3. It would show that the staff team is willing to take input from the community on things that honestly, they have no idea about (in terms of the competitive aspect of the game).
Community Engagement
This needs to hurry up, there has literally been nothing done in terms of community engagement thus far and we're about 3 months in. It doesn't take a Fortnite-size million dollar tournament to let us know the staff team actually cares, just host something other than Open Mic Night, last time they tried that, 2 people showed up. Two. You'd think maybe they'd shelve that for a bit until the community gets bigger and maybe let an artsy sub-community form like there was in the old days that make events like these viable in the first place but no, we're going to have had 2 OMN's before one in-game event. I know nobody seems to want to admit this, but I'd say a good 70% of the community right now is competitive. It's made up of the people that didn't quit MC for the 3 years MCSG went down and who take the game seriously and competitively. Stuff like OMN does nothing to attract these players. Hell, it doesn't even take any money, people just like to compete, if you just host a bi-weekly (or something like that) tournament that's streamed by Chad or something for a few hours on a weekend that'd be enough to at least appease people and give them the inclination that you're at least trying. Let's just start small and have some solo/doubles/clan events that are actually hosted by MCSG so people don't have to go out of their way and host things for themselves on servers run off other people's computers. Then again (and I just thought of this) nothing can be hosted on MCSG (or at least with MCSG's anti-cheat) until it is at least serviceable because if there is anything a community like that hates, it's when the Anti-Cheat just doesn't work. But my point still stands, instead of just recycling things we did 4 years ago, let's try something new and try to cater to the majority of the community instead of doing the same stuff over and over again.
I have so much more to say, but I got bored and sick of typing either way, there's that. Oh and if I forgot anything or if you disagree with anything I said above, please let me know. Thanks.