• Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.

Should increased gamma/uhc essentials mod be allowed? READ BEFORE VOTING!

Should increasing gamma/uhc essentials be allowed? READ BEFORE YOU VOTE!!!

  • Yes

  • No

  • Other: explain in thread.


Results are only viewable after voting.

BaccaBoy1999

Platinum
Joined
Dec 12, 2013
Messages
1,605
Reaction score
1,661
As a previous staff member, I know the only way to get someone banned for increased gamma was for them to prove it themselves based on them recording their own screen on the server. (That or admitting to it)

First I will ask the question, is increased gamma that much of an advantage, when the optifine mod allows you to zoom in, and adjust water clearness levels. The gamma is something adjusted in the .minecraft settings, and only makes dark areas bright. But the same reasons allow optifine to be allowed, "anyone can install it so features like zoom and water brightness is ok" Well anyone can install uhc essentials/adjust gamma levels? And is it really a huge advantage?

After that, you might probably think, "Well the uhc essentials mod allows you to have an extra arrow slot so u can have an advantage because you don't need to use a hotbar slot" But, the armor/potion status mods are allowed, and they let you know what armor/potion effects you are wearing/using, so why are those ones allowed? It's the same principle, both armor/potion mods and uhc essentials make it easier to know what you have, only by alerting you to what is in your inventory, a button press away.

It's come to a weird event, for the only way to get punished for this is by them uploading a video of them using it, and they don't do it for that purpose. They do it for recording hackers, and for promoting MCSG. I don't see it as an advantage, so what do you think?
 

Electrix

Peacekeeper
Joined
Aug 31, 2014
Messages
1,813
Reaction score
1,269
I don't know about UHC Essentials, but I think banning gamma is stupid. The only map it would help you on is Solar Frost, and even there, there's enough lighting. If they want to hurt their eyes, I say let them.
 

BaccaBoy1999

Platinum
Joined
Dec 12, 2013
Messages
1,605
Reaction score
1,661
I don't know about UHC Essentials, but I think banning gamma is stupid. The only map it would help you on is Solar Frost, and even there, there's enough lighting. If they want to hurt their eyes, I say let them.
UHC essentials allows you to have a movable arrow counter so you know how many you have, a neat coordinate sheet, and a button to toggle fullbright on/off.
 

Yannick

District 13
Joined
May 29, 2013
Messages
2,919
Reaction score
9,509
I don't see the need for people to use increased gamma. All it does is make it brighter, so you don't need torches..
Light is not the only function for torches. Torches also make it so mobs don't spawn in a certain light level. So in my opinion, using gamma is stupid, because you can see, but mobs will still be spawning next to you.
 

BaccaBoy1999

Platinum
Joined
Dec 12, 2013
Messages
1,605
Reaction score
1,661
I don't see the need for people to use increased gamma. All it does is make it brighter, so you don't need torches..
Light is not the only function for torches. Torches also make it so mobs don't spawn in a certain light level. So in my opinion, using gamma is stupid, because you can see, but mobs will still be spawning next to you.
For making night not pitch black, for making yt vids not pitch black, and if you want more xp by caving because of the mobs. (UHC)

Edit: also if you want to check a ravin/cave quick for gold/diamonds/iron before using your torches.
 

Yannick

District 13
Joined
May 29, 2013
Messages
2,919
Reaction score
9,509
For making night not pitch black, for making yt vids not pitch black, and if you want more xp by caving because of the mobs. (UHC)
Yes but you are taking a big risk. It is easier to loose health or die to mobs because of the darkness.
 

Ceroria

Mockingjay
Joined
Aug 20, 2012
Messages
11,024
Reaction score
13,943
I've always considered bans for use of gamma a bit silly. We allow other things that do not affect gameplay like armorstatus and statuseffect which perform almost the same type of features, so in reality why not? I'll bring this up to Sr. Staff when I have the time between now and next meeting.

It's funny because I've always wanted to say something about this, but every time I went to consider it I thought of something other that was equally or more productive/important to say.
 

charliewolves

Career
Joined
Dec 27, 2014
Messages
588
Reaction score
590
I've always considered bans for use of gamma a bit silly. We allow other things that do not affect gameplay like armorstatus and statuseffect which perform almost the same type of features, so in reality why not? I'll bring this up to Sr. Staff when I have the time between now and next meeting.

It's funny because I've always wanted to say something about this, but every time I went to consider it I thought of something other that was equally or more productive/important to say.
increased gamma is a problem. EG. Moonbase, the darkness allows players to hide. The gamma would stop this. :p
 

Ceroria

Mockingjay
Joined
Aug 20, 2012
Messages
11,024
Reaction score
13,943
increased gamma is a problem. EG. Moonbase, the darkness allows players to hide. The gamma would stop this. :p
This is a somewhat valid point, I see where you're coming from but in reality I've never really used the darkness to hide XD

Here's how I see it. I split my time between my mom's and dad's house, and hence I have two different computers. These computers have different graphic settings, etc. and I have noticed that everything is just naturally brighter at my mom's house computer. In fact, at my dad's sometimes I have a hard time finding chests or navigating through a room because my computer resolution is too dark (yes, my MC brightness is at 100% haha).

What would allowing gamma do? It would just make dark maps, such as Moonbase even more enjoyable because people don't have to strain their eyes, like I must, to see in certain spaces.

And no, these dark rooms aren't placed there for a "competitive disadvantage". Dark rooms are annoying, not part of the game >.<
 

Electrix

Peacekeeper
Joined
Aug 31, 2014
Messages
1,813
Reaction score
1,269
increased gamma is a problem. EG. Moonbase, the darkness allows players to hide. The gamma would stop this. :p
Yes, but that's only if you're hiding in plain sight. If there are blocks that you are hiding behind, then players won't be able to see you, gamma or not.
You could argue that player may pass up a person sitting in a corner, but that occurs so infrequently that allowing gamma wouldn't change how the game was played at all.
 

Members online

No members online now.

Forum statistics

Threads
242,192
Messages
2,449,550
Members
523,972
Latest member
Atasci