Mooclan
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- Aug 19, 2012
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Hey, so... well, let's just say I had this idea literally 45 seconds ago while watching one of Blamph's videos on TSG2, and I just had one of those "OMG YES" moments. As you can tell by reading through the thread, it's not really thought-out but I really want to post this before I forget it >_>
So basically, if there is a player or team that is suspected of boosting, then the staff can track their movements throughout the games that they play.
A few signs that a player is boosting:
- They constantly have the same teammate(s), and their teammate never or rarely wins (usually comes 2nd or 3rd)
- They have a large win-streak, despite not having any signs of being an outstanding player, such as a good ratio. (Alts, anyone?)
- A large portion of their wins come from a certain time of day, and their losses come from the rest of the time that they play. This could signify that they start winning once a friend (Or multiple) logs on, or once the servers quiet down.
How does this "Booster-Check" work?
~ First of all, there would be a staff command such as "/boost lb check [playername]". This command would run a scan on the player's last few hundred games and see if they had any unusual patterns of wins, such as a section of games in which they won a very large percentage, but they ordinarily have a much lower win/loss ratio. The system would report its findings, if any, and the player could then undergo further examination if the results came back positive.
~ There would be a second staff command, such as "/boost game watch [playername]". This second command would monitor the players next few dozen games, especially around the time period in which their unusual win pattern was, and it would track the coordinates of them and all the players within their games, every 30-60 seconds, possibly more or less depending on how effective it is and how much memory space it would take up on server hard drives.
In addition, if any of the teammates had a pattern of doing things like "/kill", dying to fire, or dying without a fight, then it can be concluded that they were boosting.
~ If a player goes on a winning streak of three or more games, then the server automatically performs a check on their past 20 games and their past 20 wins, and performs a check to see if there were any players who were in the same game as them, multiple times. (Teammates, essentially.)
The purpose:
To catch boosters, obviously!
If they are constantly registered as having coordinates near a person throughout multiple games, then it can be concluded that they are a team, without needing a Mod to manually spectate them throughout several games.
Any suggestions, tips, questions? Post them in the comments! A system to prevent, or at least to help discourage, boosting is something that I feel would benefit MCSG quite a bit.
ok im going into a league game so my thread ends here
So basically, if there is a player or team that is suspected of boosting, then the staff can track their movements throughout the games that they play.
A few signs that a player is boosting:
- They constantly have the same teammate(s), and their teammate never or rarely wins (usually comes 2nd or 3rd)
- They have a large win-streak, despite not having any signs of being an outstanding player, such as a good ratio. (Alts, anyone?)
- A large portion of their wins come from a certain time of day, and their losses come from the rest of the time that they play. This could signify that they start winning once a friend (Or multiple) logs on, or once the servers quiet down.
How does this "Booster-Check" work?
~ First of all, there would be a staff command such as "/boost lb check [playername]". This command would run a scan on the player's last few hundred games and see if they had any unusual patterns of wins, such as a section of games in which they won a very large percentage, but they ordinarily have a much lower win/loss ratio. The system would report its findings, if any, and the player could then undergo further examination if the results came back positive.
~ There would be a second staff command, such as "/boost game watch [playername]". This second command would monitor the players next few dozen games, especially around the time period in which their unusual win pattern was, and it would track the coordinates of them and all the players within their games, every 30-60 seconds, possibly more or less depending on how effective it is and how much memory space it would take up on server hard drives.
In addition, if any of the teammates had a pattern of doing things like "/kill", dying to fire, or dying without a fight, then it can be concluded that they were boosting.
~ If a player goes on a winning streak of three or more games, then the server automatically performs a check on their past 20 games and their past 20 wins, and performs a check to see if there were any players who were in the same game as them, multiple times. (Teammates, essentially.)
The purpose:
To catch boosters, obviously!
If they are constantly registered as having coordinates near a person throughout multiple games, then it can be concluded that they are a team, without needing a Mod to manually spectate them throughout several games.
Any suggestions, tips, questions? Post them in the comments! A system to prevent, or at least to help discourage, boosting is something that I feel would benefit MCSG quite a bit.
ok im going into a league game so my thread ends here