Mooclan
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- Aug 19, 2012
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I understand where you're coming from, and I do think that a situation like that is all too easy to mistake for boosting. I've played with some of my IRL friends who aren't exactly stellar at the game, and I killed them 9/10 times.I dont completely agree with the boosting rule because it cannot be 100% proven.
Lets just say for example I choose to play some mcsg with my younger brother. We play for hours and we make it to deathmatch almost every time and we do a 1 vs 1 when we wre the last 2 players. I am better than my younger brother and we usually try to fight with the same items. If I win many times while playing and every game I play that day is with him would that be considered boosting even though he didnt do /kill. It would show up as me playing a ton of games with him and me winning many times. I dont think there is an accurate way of checking for boosting because something that looks like boosting may no be. Sometimes I have a really bad loosing streak then a come back with winning many games in a row while teaming with my brother because sometimes the communication between us is great. My brother never lets me win or kills himself but I am better than him. This is just one example of something looking like boosting when it is not. People might boost and it is not a good thing but there is no possible way to prove it. Lets just say I play with a friend and he keeps doing /kill and I dont want him to does that mean I get punished or the person doing /kill.
That's where this part comes into play:
I, for example, often ended the game with 3 to 5 hearts. I was rarely, if ever, at 7+ hearts.Also, concerning the playing with bad friends part - If the "/boost game watch [playername]" tracked the remaining health of the two players, then if the last person standing had, say, 3 hearts left, then the system could conclude that they actually did fight. In addition, it could track when the third and second player died, to see if the people had time to regen, escape, etc.
If the /boost game watch [playername] command were to be activated on them, it would log their health at the time of victory, the health of the other teammate in DM at the time which they killed the 3rd player, and also how long between the deaths of the 3rd and 2nd player. For further information, the armor level,contents of inventory, and Method of Death can also be saved for reference.
Also, refer to (B) below.
--GOSH DARNIT THE WEBSITE SHUT DOWN AGAIN.--
From this information, it can be deduced whether or not the players had an actual fight, or if they had one of the two members execute themselves.
In addition, keep in mind that it would only be evidence for their ban, but the ban would not be issued without human verification. Machines make false positives, that's no secret. A Moderator would have to confirm that the person was boosting, but the information provided by the system would:
A) Tell them if there was no boosting indicated at all, AKA a "False Report".
B) Indicate who the person is suspected of boosting with. If the booster had an unusually high kill-count each game and the boostee had a low kill count, it can be deduced that the person who was boosting was a potential hacker (or extremely skilled player, but that's for the Mod to decide.)
woooah im getting distracted.