evil_gnome123
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YEAH!Then there is no reason to not implement it!
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YEAH!Then there is no reason to not implement it!
thats more like truceing just as long as they don't both go for u at the same timeIf the implemented no teaming servers, then I think the rest of the servers would either be deserted or full of teams. And teams vs. teams isn't very fun....
In the end, you don't necessarily have to be near someone to be teamed with them, so even on the "non-teaming" servers, there would still be some teaming (i.e. a Skype call).
I guess so...thats more like truceing just as long as they don't both go for u at the same time
Being in a truce with someone is still basically a team. Sure, you're not sticking together like typical teams, but when you see each other, you can exchange gear and whatnot. It's also basically taking a target off your back since they won't kill you on sight, giving you a slight advantage over the other players.thats more like truceing just as long as they don't both go for u at the same time
Teams get a taste of their own medicine then.My vote on this is no. I know how annoying teams of 3-6 are, I run into them almost every game too. But if we create dedicated free-for-all servers, it will make teams of 2 looking for a fun game, completely outmatched in the team servers. By making 100 of the servers FFA-Only servers, you are also squeezing 200 servers worth of the teams into 100 servers, which would cause teams of 4+ to have a hard time finding a server with 4 or more open slots.
I know this looks like an appealing idea, and it REALLY does, but I can see a lot of hidden downsides to this. With clan wars, they will have to find a completely open server, but instead of randoms, there will be teams of randoms, which can cause clan wars to become unbalanced, and cause flame. Most teams of 2 nowadays are casual, so any teams of 2 looking for a fun game, won't be able to find one. They'd have to go up against teams constantly and will most likely not make it very far in ANY game. This could also cause some conflicts in the FFA servers as well. Teams will still try to get into FFA for easy wins, which would bring the need for moderators to focus more on finding teams, than finding hackers.