GeckoGoggals
Old Timer
- Joined
- Jul 13, 2012
- Messages
- 898
- Reaction score
- 1,380
I haven't updated the community on the happenings of SGClassic in a while, so here's the lowdown.
Players
There aren't many players on during the day, but the evenings are active, and hopefully the summer rush will pull more players in.
Bugs
1) SG2 is the only current map
2) Victor(s) can keep their armor into the lobby and the next game.
3) The map(s) do not reset themselves, leaving chests and leaves looted.
4) 48 servers have 24 player maps
Suggestions
I recommend we add more maps:
24: SG1, SG3, SG4, SG5, Breeze Island, Overgrown Arena, Fortress Pyke, Yellowstone, Solar Frost v1, and possibly Treacherous Heights v1 because it is very missed (according to MCGA) and could bring more players to SGC.
48: SG1, SG3, Kharmunrah, Overgrown Arena, and possibly Lost Ridge if the crashing problem is fixed.
I also recommend the servers restart after every game, because this is how the code for the game originally ran, and it is the cause for several bugs.
Players
There aren't many players on during the day, but the evenings are active, and hopefully the summer rush will pull more players in.
Bugs
1) SG2 is the only current map
2) Victor(s) can keep their armor into the lobby and the next game.
3) The map(s) do not reset themselves, leaving chests and leaves looted.
4) 48 servers have 24 player maps
Suggestions
I recommend we add more maps:
24: SG1, SG3, SG4, SG5, Breeze Island, Overgrown Arena, Fortress Pyke, Yellowstone, Solar Frost v1, and possibly Treacherous Heights v1 because it is very missed (according to MCGA) and could bring more players to SGC.
48: SG1, SG3, Kharmunrah, Overgrown Arena, and possibly Lost Ridge if the crashing problem is fixed.
I also recommend the servers restart after every game, because this is how the code for the game originally ran, and it is the cause for several bugs.
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