Points are relatively simple to get, and can be earned in various different circumstances. They can be easily gained through:
- Killing any player through a game of SG,
- gaining additional points through killing a player who is bountiful,
- Having friends to carry you to victory, and when you people are the only ones left, they /kill to let you win with points,
- Getting to kill your friends at the end of the game,
- Winning a game with a heavy bounty on your head,
- Hacking, if you're lucky.
However, when getting wins, it is slightly more difficult to gain, as it would result in having to be one out of the twenty-four individuals to actually survive a potentially long, 25 minute game. Furthermore, being able to overcome the potential risks like a large team, or hackers.
Gaining wins can be earned by:
- Teaming with a friend or two,
- Going solo, fighting and winning alone,
- Hacking,
- Friends do /kill to let you win at the end
Both situations have their own matters that are determined by the circumstances and choices of the individual. Perhaps someone would have plenty lots of points due to conserving them by not using them for bounties or using them to sponsor another player. Therefore, that individual would have slowly used other methods and strategies to conserve a certain amount of points to actually gain such numbers. However, other individuals could potentially have gotten a large sum of points because of large bounties, for example, there would be a large bounty on their head, and win the game. This means that they would get the additional bounty points, and the prize points for winning as well, in addition to that, the people they have killed. However, the individual could have gotten points by killing somebody else with a large bounty early on in the game. Meaning that they would get plenty of points to spend or keep. The general necessity of points is usually to bounty someone you wish to see dead, or to sponsor someone you wish to see win.
When it comes to winning a game, however, your performance within that specific round of Survival games would be recorded within the leaderboards. By determining how many chests you have opened, how many people you killed, and most of all, to check how long you lasted and see if you did win or not. And the probability, depending on the given skill of an individual, would be considerably uncommon to achieve, as it would be one in twenty-four chance of winning in average. However, with the skill, and strategy and of course, experience, the supposed user is capable of winning a large range of games, as shown in the top of the leaderboards. However, a user can always get killed under the circumstances of either facing a large team of skilled players, hackers, or simply have met their match with another skilled individual. Therefore, the wins would potentially determine one's capability in being part of the Survival games, and with the amount of games they have played, we can determine their experience of playing within the servers. But it does not always mean they would be necessarily skilled. As previously stated before, different methods are performed to get an individual's statistics higher up in rank.
To conclusion, I would believe that neither points or statistics would determine one's skill towards playing within the servers. Although in a majority of cases that it may prove someone's skill; I would believe that it would actually determine one's experience with playing within MCGamer, therefore letting us understand that they could potentially know routes, chests and secret rooms with lots and lots of traps. But ultimately, the statistics are there to spice up the competitiveness of MCGamer a little, and records data on what we have done in-game as well. So all in all, it is better to worry less on statistics and points and simply have fun. c: