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Suggestion: Give armour/weapons found in chests a random durability

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Redjosepie

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It was primarily a joke towards those who actually play DayZ and get frustrated with things like helicopters that have missing parts on them.
I wouldn't mind this, but I could also see people hating the fact if they're the unlucky one who continuously gets like 1% durability items.
I could imagine that when tier 3s come out, (if iron swords are implemented) Hey, look! A Iron Sword! Oh damn, it's got 1 use..... (Rage mode activated)
 

BlueMoonP

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I feel that you're just trying to customise the game to your liking, this is pretty unnecessary and would quite frankly be annoying as hell.
Well duh, I wouldn't make a suggestion if I didn't think it would improve the game. I already outlined in the main post why I think it would be a good idea.

I wouldn't mind this, but I could also see people hating the fact if they're the unlucky one who continuously gets like 1% durability items.
As I said, it would be a good idea to specify a minimum durability (like 10% or 30 hits or something), but still, people could be unlucky anyway. The same is however the case with the current chest content system - people even argued that the factor 'luck' was important to the game.
 

BlueMoonP

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No pls i fan. What about crafted swords? And crafted armour.
It will also motivate people to craft their own gear. I wouldn't mind seeing more iron/gold ingots and leather spawn in chests if the durability of items is reduced. Collecting 8 iron ingots for a chestplate will be quite the hassle but it will definitely be worth it - the chances of your chestplate breaking near the end of the game are slim.
 

Tal_Pal

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It was primarily a joke towards those who actually play DayZ and get frustrated with things like helicopters that have missing parts on them.
I wouldn't mind this, but I could also see people hating the fact if they're the unlucky one who continuously gets like 1% durability items.
just make the random durability between 100%(unused) to maybe 20% or around there

EDIT: I just thought of something, suppose every game spawns in full diamond gear(diamond sword boots helmet pants chest) its all in one chest but it all has 1% of durability:p that would be such a troll
 

csy393

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Maybe if possible they could code it so that lower durability things (Gold, leather) could spawn with more durability (60-80%) and things that have high durability (Iron, chain) would spawn with 30-60%.
 

PowerhousePlayer

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No. Your reasoning to keep all items is valid, but if your in a fight and your armour and/or sword breaks, your hooped.
 

MJM239

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No. Your reasoning to keep all items is valid, but if your in a fight and your armour and/or sword breaks, your hooped.
Well you see, that's kind of the point...

I for one love this idea, for basically all the reasons Moon listed in the original post. I mean, when you're playing MCSG, and you find a stone sword, you're kind of set for a little bit, and if you already have good armor, there's no point in checking any other chests. With his idea, it gives you something else to do, and adds a factor into PVP.

The only problem I have with the idea though, (and it's not really a big one) would all the chests at the cornucopia function the same way? Cause if so, you could waste a lot of your time running to the corn, to get an iron chestplate and stone sword that barely has anything left in it. The cornucopia is supposed to have the best stuff, and I'd feel royally screwed if I got something with no juice left in it.

Other than that, I really like the idea.
 

MattZeeX

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I LOVE the idea!

I just don't want it on these servers... :(
It's something that I just can't explain :(
 

BlueMoonP

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The only problem I have with the idea though, (and it's not really a big one) would all the chests at the cornucopia function the same way? Cause if so, you could waste a lot of your time running to the corn, to get an iron chestplate and stone sword that barely has anything left in it. The cornucopia is supposed to have the best stuff, and I'd feel royally screwed if I got something with no juice left in it.

Well I just gave a general idea. If this ends up being (partially) implemented, the devs can decide to change all kinds of stuff, including higher durability for corn loot. Considernig that the cornucopia is indeed supposed to have the best stuff, I think it'd be a good idea to give the items in there a 2-3 times higher durability on average.
 

OMGjustin

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I'm all for the idea of needing and learning more skills in this game. +1
 
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