Ikanacanyon7
District 13
- Joined
- Apr 19, 2012
- Messages
- 2,546
- Reaction score
- 1,648
Yeah, I can see your point.
Getting full iron is not that hard, if it was, there wouldnt ALWAYS be at least one or two players with fill iron on deathmatch, but the problem is, there is.
I wouldnt mind them lowering how regularly iron armor is found on chests, and maybe at the same time raising the ammount of iron ingots, if you have to craft it, then that adds up a new challenge.
What I suggest is sort of what they did with diamond back in Beta MCSG. For those who dont know, it was actually possible to find both diamond swords and armor (If I rembember correctly) on chests, and then they changed it so you could only find the material. Im not saying they do exactly the same for iron, that would be unbalanced, but I DO think it wouldnt be bad to make actual iron armour much more rare and as compensation making iron ingots more common. When you think about it, armor crafting is almost never required in SG.
Getting full iron is not that hard, if it was, there wouldnt ALWAYS be at least one or two players with fill iron on deathmatch, but the problem is, there is.
I wouldnt mind them lowering how regularly iron armor is found on chests, and maybe at the same time raising the ammount of iron ingots, if you have to craft it, then that adds up a new challenge.
What I suggest is sort of what they did with diamond back in Beta MCSG. For those who dont know, it was actually possible to find both diamond swords and armor (If I rembember correctly) on chests, and then they changed it so you could only find the material. Im not saying they do exactly the same for iron, that would be unbalanced, but I DO think it wouldnt be bad to make actual iron armour much more rare and as compensation making iron ingots more common. When you think about it, armor crafting is almost never required in SG.