First of all, thank you for taking the time to express your opinions on the matter. It was very informational
And while this issue is being blown out of proportion, it still
can and
does affect PvP.
First of all: Those 3-5 times when you see an NCP alert. They're rare, and the few times that someone might incur one is slim, so let's assume that the Administrator wouldn't have to deal with that if they were temporarily prone to NCP.
Second: Reach. Basically, people immune to NCP have a slight advantage over people who aren't immune to it, in terms of how far they can reach. That may not seem like much of an issue in regular combat, but think about MCSG Maps - Water. As most of us know, a very useful and valid technique is to get below the opponent and hit them from below, as you're able to get to a point that they cannot reach you, but you can reach them. The difference is about 1 block - assuming the "person" is hitting from the middle of the top block on them, then the difference is one block. Even if this was from somewhere else in the top block (Which it is) it would still be a difference of one block. However, if the person with NCP was the one above, the difference would be shortened to approximately half a block, and with lag and general in-game inaccuracies on the attacker's part, that could very well be shortened to
0 blocks, or nearly so. (I speak from experience, as it's possible to cancel out the water trick.)
Also, if someone were, say, attacking someone lower than them, the opponent might think they were safe, but really they can still be hit. If you're chasing someone, you'll be able to hit them, but if you had your roles
exactly switched, they wouldn't be able to hit you. Ever been in a situation where you're chasing someone, and you're spam-clicking hoping to hit them when they make a mis-turn or slow down unexpectedly, and then you see particles fly, but instead of
them being hit,
you slow down? The reason you slowed down is becaus your Vanilla client said "You hit them, time to stop sprinting," just like when you're hitting a pig for pork and stop sprinting. However, the reason
they didn't take damage is because
NCP stopped you from hitting them. That means they were in that small portion of range that NCP cancels out. However, an Administrator would never have that happen to them.
I understand that the reason Admins are immune to it are so that they can
hack see who's being affected by NCP, and I agree with the administration parts of what you said, such as it not being worth the Dev's time, but in a clan battle, Sixzo (Or any other Admins taking part) are going to be facing people who are as good, nearly as good, or possibly even better than themselves. (Although I hear Sixzo is phenomenal, even though I've never faced him myself.)
Also, is it possible that there are some minor NCP messages that aren't broadcasted to Admins? For something that's really small, like.. uh.. idk, clicking too fast?
Well, I gotta stop writing now.. :c (Mom is giving me death-stare while she's on the phone) but hopefully you'll read through my post and try to understand where we're coming from, as players that are subjected to NCP and have to deal with it on a regular basis.