RobinHood5
Survivor
- Joined
- Aug 29, 2012
- Messages
- 71
- Reaction score
- 41
I'm sure this has been put up before but i'd like to put in my 2 cents.
Since resigning as a moderator I have really seen just how little motivation there is to record/report hackers. For many of us it a real inconvenience to record, export, upload, and report a hacker. Full time moderators are obviously at a shortage and not many people will go out of their way and use 10-15 minutes of their time to report a hacker themselves. Regardless of if someone is qualified to be a moderator (is old enough, has enough time, etc.) most everyone is capable of recording someone hacking and submit it. So here's my ideas:
Reward people for catching hackers:
Apparently this needs clarified. Successful report = An abuse report with adequate evidence that lead to the banning of a hacker.
The reward system would keep track of successful reports. At the end of a 1 month period if they had at least X amount of successful reports/bans they would get the donor rank for the next month.
At this time I think the only donor rank that should be given out is the single month iron donor. This will keep people catching hackers every month.
iron donor (1 month) = 15 successful reports
Considering that a moderator only has to have 50 bans to get a lifetime rank this seems more than reasonable.
Keeping track of how many successful reports a player has had would Not only would this allow players to get rewarded for reports but it also could be useful in picking staff members. If a non-staff player has 100+ successful reports they would be an obvious choice for staff.
No program or plugin will ever make a serious dent in the hackers on the MCGamer network, the only way to make a serious impact is to get the community excited about keeping gameplay fair.
My answer to a few common arguments against this in other posts:
No one should get rewarded for getting people banned:
Well, moderators already do. If they ban 50+ during their time they get a lifetime rank.
But then people will know if they got them banned:
Since the player would simply get the rank if they had at least X amount of bans during the month the only way they could know for sure who they got banned is if they submitted exactly X amount of ban reports and got the rank at the end of the month.
*With X being the final amount of bans to get the donor rank
But this will raise the amount of false reports:
The easiest thing to do as a moderator is go through ban reports. It's clear if someone is hacking or not and takes almost no time to deal with.
Also since the reporter would only get credit for successful bans there would be no reason to submit spam reports.
Since resigning as a moderator I have really seen just how little motivation there is to record/report hackers. For many of us it a real inconvenience to record, export, upload, and report a hacker. Full time moderators are obviously at a shortage and not many people will go out of their way and use 10-15 minutes of their time to report a hacker themselves. Regardless of if someone is qualified to be a moderator (is old enough, has enough time, etc.) most everyone is capable of recording someone hacking and submit it. So here's my ideas:
Reward people for catching hackers:
Apparently this needs clarified. Successful report = An abuse report with adequate evidence that lead to the banning of a hacker.
The reward system would keep track of successful reports. At the end of a 1 month period if they had at least X amount of successful reports/bans they would get the donor rank for the next month.
At this time I think the only donor rank that should be given out is the single month iron donor. This will keep people catching hackers every month.
iron donor (1 month) = 15 successful reports
Considering that a moderator only has to have 50 bans to get a lifetime rank this seems more than reasonable.
Keeping track of how many successful reports a player has had would Not only would this allow players to get rewarded for reports but it also could be useful in picking staff members. If a non-staff player has 100+ successful reports they would be an obvious choice for staff.
No program or plugin will ever make a serious dent in the hackers on the MCGamer network, the only way to make a serious impact is to get the community excited about keeping gameplay fair.
My answer to a few common arguments against this in other posts:
No one should get rewarded for getting people banned:
Well, moderators already do. If they ban 50+ during their time they get a lifetime rank.
But then people will know if they got them banned:
Since the player would simply get the rank if they had at least X amount of bans during the month the only way they could know for sure who they got banned is if they submitted exactly X amount of ban reports and got the rank at the end of the month.
*With X being the final amount of bans to get the donor rank
But this will raise the amount of false reports:
The easiest thing to do as a moderator is go through ban reports. It's clear if someone is hacking or not and takes almost no time to deal with.
Also since the reporter would only get credit for successful bans there would be no reason to submit spam reports.
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