• Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.

Regeneration/Healing in Pre-Deathmatch

AlgerWaterlow

Platinum
Joined
Apr 13, 2013
Messages
1,666
Reaction score
1,104
Not with very limited space and with FnS and arrows used up.
The above is also a what/if scenario. Your point?

The very essence of this forum board is to discus hypothetical scenarios that could happen if a suggestion was implemented. Hypotheticals are in fact what/if scenarios.
 

BlitzCometITU

Diamond
Joined
Dec 15, 2012
Messages
6,057
Reaction score
4,510
Instead of adding all these random, OP, useless suggestions, we could just have 4 person deathmatches? It solves all problems of teaming, unless it's a 3v1, but that's a rare occurance.
 

Claq

Career
Joined
Apr 30, 2013
Messages
654
Reaction score
380
A). One does not necessarily need anything but a melee weapon (even a stone sword) to take out a double full iron team of two.

B). If one of the team was lagging, he'll likely still be lagging.

C). Sometimes a crowded space is a better place to fight teams rather than out in the open. If you DO have f&s and arrows, tiny spaces create chokepoints as I already covered back in September when I wrote a post in the Tips section regarding advanced f&s use.
ya d00d 2ez with 3% win ratio d00d
 

Brandon6895

Platinum
Joined
Feb 2, 2013
Messages
1,973
Reaction score
1,707
If there is 10 seconds until pre-deathmatch, someone is in a house, I come in the house with like 5 seconds left, deliver around 4 hits to the guy, then we all get teleported to pre-deathmatch, and he gets fully healed? I don't find that fair, so I vote no.
 

Mooclan

Forum God
Joined
Aug 19, 2012
Messages
6,358
Reaction score
12,666
If there is 10 seconds until pre-deathmatch, someone is in a house, I come in the house with like 5 seconds left, deliver around 4 hits to the guy, then we all get teleported to pre-deathmatch, and he gets fully healed? I don't find that fair, so I vote no.
That's why it wouldn't heal them entirely, just partially, such as 5 hearts.
 

SniperSnakez

District 13
Joined
Aug 1, 2012
Messages
3,197
Reaction score
1,827
Maybe instead, to make it less OP, make the person have 9+ hunger bars.
 

Canaan

Peacekeeper
Joined
Aug 12, 2013
Messages
1,748
Reaction score
839
Terrible idea.. It's literally pointless to fight before deathmatch if it's an insta heal.
I agree with you. I respect you but I think that this is really stupid, but there are both positive and negative parts about this.

Positive~
- You can heal if you don't have regen and food.
- You can heal after a fight right before deathmatch.
Negative~
- Someone get away from you before deathmatch.

I know that there is only 1 negative point that I can think about but I would really rather this feature not to be added.
 

BlitzCometITU

Diamond
Joined
Dec 15, 2012
Messages
6,057
Reaction score
4,510
I agree with you. I respect you but I think that this is really stupid, but there are both positive and negative parts about this.

Positive~
- You can heal if you don't have regen and food.
- You can heal after a fight right before deathmatch.
Negative~
- Someone get away from you before deathmatch.

I know that there is only 1 negative point that I can think about but I would really rather this feature not to be added.
Both of your "positives" are not positives.
 

Members online

No members online now.

Forum statistics

Threads
242,193
Messages
2,449,633
Members
523,972
Latest member
Atasci