thepalgamer
Survivor
- Joined
- May 14, 2012
- Messages
- 119
- Reaction score
- 60
For my first suggestion, I decided to focus on what happens before the games begin, and while these may not be the most important points I will make, I feel that they are small enough changes that they may be implemented. I have one point on the lobby, and two on the cornucopia. So, lets begin:
1. Time before the match: I love the lobbies, especially when I made teams all the time. I am eagerly awaiting the new lobby, with its easter eggs and parkour arena. My main problem is that they are longer then they need to be. Do I want lobbies gone altogether? No. You need some time to grasp the rules of the game and make alliances. The thing is that 5 minutes is way too much time for this. I propose that they change the time to 2 minutes and 30 seconds which is plenty of time to learn the rules, make teams, and enjoy the lobby for its design and atmosphere
2. An explosive surprise: Personally, I love it when the survival games takes a page (no pun intended) from its inspiration the hunger games. and while this suggestion may annoy people, in the end I feel it will add a layer of suspense to the start of the games. Landmines. during the minute before the games, you are not allowed to leave your pedastal. I would like to up the ante with this by, instead of just teleporting you back, blowing you up if you step off. this means you won't be able to sprint on the spot and pretend you're a race car. What this adds is tension: when should I sprint? Do I risk moving to get an inch ahead? Vareides maps have this dead stop spirit in them with the regular map of the survival games (not this servers version) where when the games start, you have to jump, then sprint. Something to annoy the n00bs, sure, but they'll learn fast...
3. Chest refills: when the sun is setting in the games, everyone has the same idea: whoever's at the cornucopia at the refill will be some overpowered god. While I do like being that overpowered god as much as anyone, I would like to still feel like I have a chance if I'm not. So what I'm proposing is that at nightfall, every chest except the ones in the cornucopia will refill. This means that every player will still have to scrounge for those other chests to get ahead. A small and subtle change like this will balance the games tremdously in my opinion.
Well, those are my points for today. Let me know if you approve and give me your ideas as well. See you next post
-thepalgamer
EDIT: Lobbies are, as of MCSGv2, 2 minutes long. Woo!
1. Time before the match: I love the lobbies, especially when I made teams all the time. I am eagerly awaiting the new lobby, with its easter eggs and parkour arena. My main problem is that they are longer then they need to be. Do I want lobbies gone altogether? No. You need some time to grasp the rules of the game and make alliances. The thing is that 5 minutes is way too much time for this. I propose that they change the time to 2 minutes and 30 seconds which is plenty of time to learn the rules, make teams, and enjoy the lobby for its design and atmosphere
2. An explosive surprise: Personally, I love it when the survival games takes a page (no pun intended) from its inspiration the hunger games. and while this suggestion may annoy people, in the end I feel it will add a layer of suspense to the start of the games. Landmines. during the minute before the games, you are not allowed to leave your pedastal. I would like to up the ante with this by, instead of just teleporting you back, blowing you up if you step off. this means you won't be able to sprint on the spot and pretend you're a race car. What this adds is tension: when should I sprint? Do I risk moving to get an inch ahead? Vareides maps have this dead stop spirit in them with the regular map of the survival games (not this servers version) where when the games start, you have to jump, then sprint. Something to annoy the n00bs, sure, but they'll learn fast...
3. Chest refills: when the sun is setting in the games, everyone has the same idea: whoever's at the cornucopia at the refill will be some overpowered god. While I do like being that overpowered god as much as anyone, I would like to still feel like I have a chance if I'm not. So what I'm proposing is that at nightfall, every chest except the ones in the cornucopia will refill. This means that every player will still have to scrounge for those other chests to get ahead. A small and subtle change like this will balance the games tremdously in my opinion.
Well, those are my points for today. Let me know if you approve and give me your ideas as well. See you next post
-thepalgamer
EDIT: Lobbies are, as of MCSGv2, 2 minutes long. Woo!