Lhos
Survivor
- Joined
- Sep 7, 2012
- Messages
- 233
- Reaction score
- 173
Most of the complaints I hear about SG 1/2/3 are that they're too big and that matches tend to get boring and slow. A quick idea for dealing with that: mob creep. Currently, hostile mobs are disabled (for gameplay reasons, I assume). Personally, I think it'd be pretty neat to have the "wilderness" slowly become more and more dangerous as matches progress. Starting at the first nightfall, mobs begin spawning in small numbers at the very edges of the map, but as time progresses, more and more of them spawn closer and closer to corn, squeezing players towards the center somewhat at night. Stragglers and campers will potentially starve or get killed off, and everyone else would (hopefully) be more likely to encounter each other. As an afterthought and tying in with the concept of tier 3 chests, perhaps a random chest or two near the outskirts of the map could be selected and refilled at some point after restock (or perhaps at second restock, when mobs are all out again).
Just tossing ideas out; I'd love feedback.
Just tossing ideas out; I'd love feedback.