Wulturnys
Spectator
- Joined
- Dec 26, 2019
- Messages
- 4
- Reaction score
- 2
I have been playing sg since middle of 2015 and I have seen a lot of stuff that were really unfair in my games. Id also like to announce that I will assume in this thread that there is no more cheaters / less cheaters than before and that there is no more Bhoppers / people using kill aura / 6 blocks reach.
Teams :
I think teaming should be forbidden and I think that team SG gamemode can help a lot to balance the situation with teaming. As I said I assume that there is no more obvious cheaters or any at all. If we take that as a factor I think that teaming should be bannable because a person needs to be way more skilled than both of the teamers (not talking about 3 teams or above) to beat them, there are plenty of op strategies that teamers can abuse. The main one is just killing you, however if you manage to escape we are in year 2020 and everyone has learned how to cut people while chasing them / or how to boost. You need to be better stacked which means that you have to loot different side of map and also you have to know the whole map which a lot of players don't, in order to get stacked enough if they are skilled, lets say they are not skilled and you are better than both of them and know the map better, but they found a stone sword which is a common thing to find in a tier 1 chest and they started boosting on you and its not even 2 minutes into the game. Sure you can run but you have no loot because they started boosting on you after one chest. They will sooner or later kill you for sure and the only chance you have is to pray for a chest to give you a good loot. In this case I explained why you have to be at the same time more skilled and you have to know the map very well, there is the third case - you are more skilled and know the map, but as I said its 2020 and everyone knows the most played maps so they have 20 arrows each, and you can't fight them, your only chance is bow but they are running, so it comes down to this there is a 25% that you are better stacked, know the map, and you are more skilled and your only way to survive vs a team is to bowspam. And a chance of winning a team in deathmatch is very low because of how small the space is so teams could just bowspam you to death or boost at you easier. There it is you have literally 25% to win against a decent team which is like 90% of the teams nowadays. However I still understand that playing with friends is a lot more fun and I prefer to play with friends which is why I suggest adding Team SG like on Mineplex, where teaming will be allowed, Mineplex adding team sg helped solving and balancing out sg a lot and even the player base has grown. I understand its hard to invent a thing like this so quickly but I recommend you to try inventing this or at least letting people vote if they like the idea or not.
Deathmatch:
I also think that deathmatch is also not balanced because of bowspam. I understand it is a skill you need to learn but bowspaming through the whole deathmatch is not so skilled. I think that the best solution is reducing bow damage manually - however im not a developer so I don't know if this is actually possible but I think that if it's possible to reduce bow damage for like 40% - 50% at maximum in deathmatch only. I don't think that bow is op in the game itself, its just that in deathmatch there is not much space and there is no way to engage if someone has a stack of arrows and decide to spam you. By reducing that damage you could actually stand a chance against someone without having a bow or any arrows by running and tanking all the arrows then waiting to regen. But this could be abused aswell so what I recommend actually is to the first minute of deathmatch the bow's damage should be reduced by 50%, then after the first minute it should fall down to 35% because running and regenerating can be abused too.
Team Tags / Inventing team wins into stats:
If you for some reason (which is understandable because its hard to invent) decide not to remove teams, I would recommend team tags. With having team tags people can know if someone is teaming and they could cross team with someone else in the chat without the other person having to think twice about the idea. My idea is that teams should have the same symbol and they're whole name changed into same color, and also this could help with boosting - if someone won with a teammate they should get a team win. This can help a lot with people who are trying to boost leaderboards with a help of teammate. A person can only rod they're teammate and if the last person remaining is they're teammate they both get a team win. Its pretty simple and I think it should help. However if a person is caught teaming and not cross teaming via chat they should recieve a 1 day ban as a warning for what they are doing. How a person should get a team tag? In my opinion it doesn't really matter if its a simple command like: /team create [example] /team invite [player]
or a more fancy way like a stick which when you both hit yourselves with you get the badge alongside your name and a color which presents your team.
Thanks for reading and feel free to add your opinons about the stuff I said.
Teams :
I think teaming should be forbidden and I think that team SG gamemode can help a lot to balance the situation with teaming. As I said I assume that there is no more obvious cheaters or any at all. If we take that as a factor I think that teaming should be bannable because a person needs to be way more skilled than both of the teamers (not talking about 3 teams or above) to beat them, there are plenty of op strategies that teamers can abuse. The main one is just killing you, however if you manage to escape we are in year 2020 and everyone has learned how to cut people while chasing them / or how to boost. You need to be better stacked which means that you have to loot different side of map and also you have to know the whole map which a lot of players don't, in order to get stacked enough if they are skilled, lets say they are not skilled and you are better than both of them and know the map better, but they found a stone sword which is a common thing to find in a tier 1 chest and they started boosting on you and its not even 2 minutes into the game. Sure you can run but you have no loot because they started boosting on you after one chest. They will sooner or later kill you for sure and the only chance you have is to pray for a chest to give you a good loot. In this case I explained why you have to be at the same time more skilled and you have to know the map very well, there is the third case - you are more skilled and know the map, but as I said its 2020 and everyone knows the most played maps so they have 20 arrows each, and you can't fight them, your only chance is bow but they are running, so it comes down to this there is a 25% that you are better stacked, know the map, and you are more skilled and your only way to survive vs a team is to bowspam. And a chance of winning a team in deathmatch is very low because of how small the space is so teams could just bowspam you to death or boost at you easier. There it is you have literally 25% to win against a decent team which is like 90% of the teams nowadays. However I still understand that playing with friends is a lot more fun and I prefer to play with friends which is why I suggest adding Team SG like on Mineplex, where teaming will be allowed, Mineplex adding team sg helped solving and balancing out sg a lot and even the player base has grown. I understand its hard to invent a thing like this so quickly but I recommend you to try inventing this or at least letting people vote if they like the idea or not.
Deathmatch:
I also think that deathmatch is also not balanced because of bowspam. I understand it is a skill you need to learn but bowspaming through the whole deathmatch is not so skilled. I think that the best solution is reducing bow damage manually - however im not a developer so I don't know if this is actually possible but I think that if it's possible to reduce bow damage for like 40% - 50% at maximum in deathmatch only. I don't think that bow is op in the game itself, its just that in deathmatch there is not much space and there is no way to engage if someone has a stack of arrows and decide to spam you. By reducing that damage you could actually stand a chance against someone without having a bow or any arrows by running and tanking all the arrows then waiting to regen. But this could be abused aswell so what I recommend actually is to the first minute of deathmatch the bow's damage should be reduced by 50%, then after the first minute it should fall down to 35% because running and regenerating can be abused too.
Team Tags / Inventing team wins into stats:
If you for some reason (which is understandable because its hard to invent) decide not to remove teams, I would recommend team tags. With having team tags people can know if someone is teaming and they could cross team with someone else in the chat without the other person having to think twice about the idea. My idea is that teams should have the same symbol and they're whole name changed into same color, and also this could help with boosting - if someone won with a teammate they should get a team win. This can help a lot with people who are trying to boost leaderboards with a help of teammate. A person can only rod they're teammate and if the last person remaining is they're teammate they both get a team win. Its pretty simple and I think it should help. However if a person is caught teaming and not cross teaming via chat they should recieve a 1 day ban as a warning for what they are doing. How a person should get a team tag? In my opinion it doesn't really matter if its a simple command like: /team create [example] /team invite [player]
or a more fancy way like a stick which when you both hit yourselves with you get the badge alongside your name and a color which presents your team.
Thanks for reading and feel free to add your opinons about the stuff I said.