No, I get what you mean. I think you took the word "fun" to literally. It's just the term I replaced for "what clans used to be", but that's my fault for the miscommunication there. But my point still stands that on everything I said towards how clans are being created. It's all based on competitive foundation and all it does is ruin a clan when it doesn't go their way in a battle. I'm actually now seeing this as a worse idea to be honest, because what is the usual outcome of a clan that loses in a clan war or consecutive number of battles, ect. They end up disbanding. You say that it will help them stay active for a little while longer, but that only means they would disband in the long run, right? Maybe I've misunderstood something? And I get what you're saying about UHC when talking about people getting bored of MC, but as an MCSG clan, the center focus should probably remain around MCSG. With Rebels history, we had a big issue with people going to CSGO and I know with Forgotten many members lost focus and went to League. I would recommend waiting on branching out into UHC so that the members don't get hung up on those servers while still trying to remain an MCGamer clan. It could be harmful for the clan community as well as the inter-workings of each individual clan. I still admire you trying to band the clans together for what sounds like an interesting time, but I only fear that it could be more detrimental than supportive at the current state of things. You have clans just off the very building block trying to establish credibility. You have clans competing in other tournaments going on right now. You have clans that the majority of members may not want to go to UHC. I usually only look at the negative light on things, but I hope that you'll take some of these things into consideration when executing this plan.