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Teweran Survival Games 2

Do you like the western style of a MCSG-map?


  • Total voters
    83
  • Poll closed .

Teweran

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On an another note, I've never asked this request but. Could we have a list of your awesome members and their roles?
I've added this to the first page ;)

Builders and makers of this project:
LueckeFelix - organizing, videos, terraforming and builder
Scorchy91 - graphics, terraforming and builder
RRMonty - builder
DJpaulii - terraforming and builder
Kellerbier - builder
Carp_13 - builder
Fredworld - builder
Assikuh - builder

Friends and partner:
CoCAine - music [youtube]
Duuba2 - trailer [youtube]
 

slingshot12

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more... screenshots... so excited for the map.

Any estimated time of release or maybe a beta testing?
Map is too good :D
 

Teweran

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What would you think about this little friend?

playing with the item frame :D


now here is something more important..
We made two completely different spawn areas but we don't know which we should pick. We think B would be more fair but A looks more interesting and is more exiting than a normal chestcircle. What's your opinion about?
 

schnikes

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The bison look cuddly <333

I would pick A as the Cornucopia because B looks too much like regular Teweran and A would be more fun to play. (Are there chests in those wagons?)
 

zukodark

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Corn A is really unfair for those in the side (not the corners) But it looks really cool.
 

Hystericallify

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I'd go with Corn B. Make it just like the first map! I love that style!
 

MJM239

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I'd go with A, but you'd have to find out a way to make those wagons fair for some tributes...
 

Zeno

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First of all, I want to congratulate your team on what looks to be an awesome map.

As to Corn A as opposed to Corn B, I definitely think you should go with Corn A. The corn design is often what gives the first impression of a map to a new player (unless he has seen a trailer, screenshots, etc.), and you want it to stand out as different, something Corn B does not do. However, you would have to make Corn A much more fair for it to work. How about opening a hole in the side of each wagon (as if the tarp had been lifted up)? This would allow easier and fairer acces, while it compromising the aesthetic and thematic brilliance of the corn.
 

Teweran

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Any estimated time of release or maybe a beta testing?
Maybe we can release the map at chrismas as a present to the community :)

However, you would have to make Corn A much more fair for it to work. How about opening a hole in the side of each wagon (as if the tarp had been lifted up)?
You're right but we think this could look strange :confused:
 

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