Saucycmeister
Platinum
- Joined
- Dec 26, 2012
- Messages
- 1,392
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No, just all their maps get accepted, even though majority of the people don't like them.
Who's the the official MCSG build team then? :0
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No, just all their maps get accepted, even though majority of the people don't like them.
Who's the the official MCSG build team then? :0
lolwut?![]()
No, just all their maps get accepted, even though majority of the people don't like them.
No, just all their maps get accepted, even though majority of the people don't like them.
If people are only posting here to abuse the team, then leave now. All rules still apply, and offenders will be punished. Constructive criticism is perfectly fine, but straight up abuse is not in any way.
Okay, I won't abuse the team. Constructiveness: Try building smaller maps, and make some large open areas.
This is something I've been saying we need to do, and something I hate about this community. Maps should be about being beautiful and big, based on exploration and survival. People are beginning to tailor everything just for PvP, and I don't believe it's in the proper spirit of the Survival Games.
This is something I've been saying we need to do, and something I hate about this community. Maps should be about being beautiful and big, based on exploration and survival. People are beginning to tailor everything just for PvP, and I don't believe it's in the proper spirit of the Survival Games.
Exactly. My best memories of MCSG are playing on huge, new maps such as SG2, SG3, Overgrown Arena and Hungry Hills. 120 player games on SG3 were my favourite games ever, and I didn't care that I sucked at it; I got to explore, hide, and actually try to survive.This is so true....There are so many maps that are hated just because they are "too big". It's moving away from the survival games to the pvp games.
However, I believe that if it is what the community wants, I advise you do it.