Jusser
Career
- Joined
- May 22, 2013
- Messages
- 381
- Reaction score
- 574
I was in a lineup with 2% battery on my phone, I didn't have time to create a detailed list of facts for you. Sorry you got so offended by my lack of a perfectly formed argument, but here's why I thought that.You could at least provide constructive criticism instead of bashing on the map. Also, maybe try pointing out what is so repetitive.
Most of the maps that I see as being copies of each other were all the same across the board. I can spot a MCG map compared to any other server's SG map anywhere. The harsh mix of block textures (putting in every possible colour texture when it's not necessary), the road styles, the vibrant grass, the same style of jungle tree, same style of buildings; I could go on. Having a cohesive theme in MCG is good and all, but a good theme should still look different from map to map. If you showed me a screenshot of this map and compared it to Zone 85 or Winterhaven or Jurassic Park and I hadn't played SG before, I would assume they were all one map. People want originality in their maps, and though this could be a quality map it isn't necessarily unique enough.
Look at the map update that just happened last month; none of those maps are honestly very unique, and players never play them because of it. There isn't anything that "pops" out at the viewer.
I'm not amazing at explaining myself, but so many maps are built by copying other people's work. The best maps are made by creating new concepts and themes, not by restricting yourself to what others have made. Understand the concepts and patterns that led to the map builders making those decisions, and that will lead you to better comprehension of creativity and also how to innovate and change your map.
- end rant -
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