Official US Clan Battle Maps

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EyeHasNoIdea

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Soul
Also under maps that are never played add The Fallen Collosi or whatever that giant map with the super huge Jaguar is called.
 

DoUEvenShift

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I may be in the minority here, but I think every map is fair game for a clan battle. Obviously some maps have better tiering, etc, for clan battles, but why should we limit ourselves to only a few maps? As you pointed out:
Soul said:
The reason why we don't clan battle on EVERY map is that no one has the time to find routes and strategies for every map.
If a top clan is a "top clan" they should be able to perform on any MCSG map, not just the few most played ones. This not only increases the skill cap needed to be a top clan, but will attract players to clans who like to play more than the same few maps game after game.
 

Soul

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These suggestions are great, so keep it up.
Now my input on some of these opinions.

The reason why most old/experienced clans do not want to agree with the whole, "play ALL maps" is because it'll cause a HUGE shift in the clan community. It also has been a tradition to play on the selected maps due to the fact, they've always been played by the older/experienced clans. It will cause teams to take countless amounts of time doing things like figuring out chest routes or specific places to battle. It may or may not degrade on people's individual PvP due to the lack of time taken to figure these things out. There are so many variables and factors that are put into place if the "play all maps" idea is put into action, which myself and (I'm pretty sure) other clans would not want to deal with. At least, the older/experienced clans.

Note* I always put the older/experienced clans in front of the newer teams because it would be such a slap to our faces if a new team wanted new maps that would favor them and not ours. We got to our places for a reason and they should achieve it in similar ways other than putting new maps on the plate.
Note 2* Regular MCSG and Clan Battles are in different leagues, so categorizing them both together is somewhat not reliable. Clan Battles have strayed from what regular survival games stand for, but in all honesty, it's amusing and better this way.
 

JustlThelWorst

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I agree with what you have now. However, I do think Chernobyl could eventually come a clan battle map, but as of now everything looks good.
I feel like TSG2 is won by really the team who gets the tepees they have 1 double tear 2 3 single tier 2's. also there in 1 area so if you lose tepees you have to split off as a team and get the other tier 2 scattered around the map, i don't think its big team battles like other maps.

On the other hand Avrica can lead to Extremely good battles on the top deck off spawn and there are some good ways to run away and stick as a team

Also i think Wyvans wake Should be added, i know it isn't played, but if you don't allow the diamond sword and the enchant bottles, it will make for good PVP combat between the Lava area and the jungle area there will be some awesome spots to Battle in. also i feel like the tears on those maps aren't half bad
Some times the team who get tp's wins but usually there is some members lost or one team doesn't get the entire tp's. Also, there is another side of the map with tier 2s.

As of now Avaricia is completely the clan that gets the north route wins.

If you're doing a clan battle or a scrimmage on MCSG, the participants should do /random so the map that is played can be random. Clans should learn how to adapt to different maps even if the gameplay is bad. It isn't always going to be fair, but that's how the Survival Games work (You know the whole thing about "May the odds be ever in your favor). In order to become a better clan and learn how to win in any situation, a clan must play on all the MCSG maps. The more knowledge of different maps and different situations will only benefit the clans participating. Luck is a huge part of the survival games and you shouldn't get rid of it by playing on maps that everyone knows. Remember these are Survival Games clans not purely pvp clans that have a straight out 8v8 in full iron. If a clan constantly plays the same maps, they will never learn how to work together in multiple situations.
Why would clans take time to learn all maps MCSG maps? There are enough clan battle maps as of now and it takes time to learn the maps and the battles shouldn't be based off of luck because that doesn't prove the better clan. Also if you are going to say these battles are a straight out 8v8 on the normal maps, you know very little about scrimmages and clan battles. On most maps both teams are competing for the same routes. That's all I'm going to say this idea of learning all maps is very dumb.
 
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fantasized

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I agree with what you have now. However, I do think Chernobyl could eventually come a clan battle map, but as of now everything looks good.

Some times the team who get tp's wins but usually there is some members lost or one team doesn't get the entire tp's. Also, there is another side of the map with tier 2s.

As of now Avaricia is completely the clan that gets the north route wins.
TeePee's*
 

ProShooterBF

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Personally, I think it looks good.

As Penguino said, I think Chernobyl should eventually become a clan battle map, since it has several different routes along with many open areas to fight.

As for Avaricia and Rugged lands, I don't think they should even be considered, as these two maps are based purely off of luck.
 

Native

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Honestly most of my opinions have been stated. But I feel that Icarus SHOULD be added to the clan battle maps. It is a very popular map and is actually very well tiered throughout the entire map. It also gives varying terrains of PvP from open areas to very close quarter combat. This causes this map to be more of a strategy map. On icarus strategy wins. It should be added, Maybe not as an always played map but at least as a sometimes. Also I agree with everyone saying chernobyl. It is very well tiered and has soo much open space for pvp.
 

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