SkeletonBoss
Career
- Joined
- Mar 6, 2013
- Messages
- 976
- Reaction score
- 462
I was fighting a guy and he had like 10 dogs and I died
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
The OP just told you to not use that excuse, it will NOT lag the servers. Trust me.They will lag the servers!
Why would this cause anymore lag than the passive mobs spawning? Mobs spawning do not cause lag, if they did you wouldn't be able to play any form of mine craft including peaceful since even mobs spawn on that.They will lag the servers!
Huh. My wolves always fall into lava before they kill the attacker..I think dogs are too OP. They can easily decide a fight, because it's like fighting as a team or against a team. And definitely no mobs, because on the darker maps like SG2 they were just too common. Maybe if they could spawn anywhere only at nighttime, and not be there during the beginning of the game, I would be willing to bring mobs back.
I don't think it would cause lag, because right now the mobs do actually spawn but they are immediately despawned so that they aren't in the game. They really aren't there. But I think that also causes the same amount of lag that it causes to keep them there. Not sure about this, because it's just an assumptionThey will lag the servers!
SG should be both PvE and PvP in my opinion, a bit of both. But I think it's really annoying when the game just started, you run to your route on one of the darker maps and there are mobs covering the landscape already. I think mobs should only spawn at like the 10 minute point, like Tal_Pal said. That makes it so you have the chance to get some decent gear, and then after that you have a bit more of a challenge.Huh. My wolves always fall into lava before they kill the attacker..
SG should be PvE not PvP, I agree. But it could do without the creepers, one hit KOs were annoying in decent chain/iron.
PvPE?I don't think it would cause lag, because right now the mobs do actually spawn but they are immediately despawned so that they aren't in the game. They really aren't there. But I think that also causes the same amount of lag that it causes to keep them there. Not sure about this, because it's just an assumption
SG should be both PvE and PvP in my opinion, a bit of both. But I think it's really annoying when the game just started, you run to your route on one of the darker maps and there are mobs covering the landscape already. I think mobs should only spawn at like the 10 minute point, like Tal_Pal said. That makes it so you have the chance to get some decent gear, and then after that you have a bit more of a challenge.
PvE and PvP? Player vs everything means player vs EVERYTHING, not Player vs Mobs (PvM?)SG should be both PvE and PvP in my opinion, a bit of both. But I think it's really annoying when the game just started, you run to your route on one of the darker maps and there are mobs covering the landscape already. I think mobs should only spawn at like the 10 minute point, like Tal_Pal said. That makes it so you have the chance to get some decent gear, and then after that you have a bit more of a challenge.
PvE is Player VS Enemy or Player VS Environment or Player VS Entity. It can be any of those things. Player VS Everything doesn't exist, and if it did it would be completely useless.PvE and PvP? Player vs everything means player vs EVERYTHING, not Player vs Mobs (PvM?)