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MCSG Vote System Change (Remove Vote Raffle!)

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Braden

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FIRST OFF, I SUPPORT. IT IS SO ANNOYING. woops caps JK. BUT SERIOUSLY THE POLL SAYS IT ALL PEOPLE VOTED TO TAKE IT OFF. Woops caps. JK.
Uh, no. The votes are pretty even. Its like a 55-45 ratio. I voted to remove it when it first came out and now I regret it. It was a unique idea.
 

reven86

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Oh i've seen much worse than this.. I literally saw a game where I was in there with Rusty who is a developer, and it was like 70 votes to 5 (devs get as many votes as they want) and the map with 5 votes won. Consistantly I'll see maps lose 90 to 4%.. its extremely frustrating.. get rid of this.. or at least fix this.. cuz something isn't quite right.
 

Jon | Lqzer

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Try you may, but the Administrative staff has already confirmed that this feature will be staying.
It gives people the chance to play underplayed maps; and pretty soon they'll start to like them cause they'll have actually played on them! :p


Petitions won't help in this case; sorry.

DK Lively FireRedcoats lock please!

*Edit: Before lock, the percentages thing IS GETTING FIXED. It is currently up WAY too high for underplayed maps.
 

RC_4777

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You know, the crazy low amount of votes winning doesn't happen often; you just don't remember every time Valleyside or what not was played when it was winning (which happens all the time).
 

Braden

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Oh i've seen much worse than this.. I literally saw a game where I was in there with Rusty who is a developer, and it was like 70 votes to 5 (devs get as many votes as they want) and the map with 5 votes won. Consistantly I'll see maps lose 90 to 4%.. its extremely frustrating.. get rid of this.. or at least fix this.. cuz something isn't quite right.
Yeah I get like that to sometimes. I'm just like I vote for the map to win not to have a chance to win and get beaten by a map with one vote. But it depends on what map wins you know? :p
 

Lively

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The raffle voting, as it is now, is a sort of beta test. We're seeing how we can improve it, and in what ways it doesn't work. It will remain implemented. Thread locked.
 
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