Well, here we are. Day 2 of MCGamer v2 has come to a close, and with the end of day 2, we’ve fixed even more bugs and made the network even more stable. Once again, these bug fixes are largely thanks to people who have reported bugs to the bug tracker (
which you can find by clicking here).
- Fix an issue that causes players to get disconnected from the network entirely when kicked from a server
- Known issue: If a server’s heartbeat times out (as in, the server freezes for too long or crashes), players will still be disconnected from the network. This will be fixed in another update Saturday night.
- Swap left and right click around in the hub teleport menus - left click now takes you directly to the mini hub, where right click takes you to the portal
- Update /server to allow joining a game in any stage
- Make joinable server signs stand out a bit more
- Fixed incorrect staff panel address
- Fix an issue that caused XAC to not work properly
- Fix an issue that occasionally prevented players from breaking leaves in Survival Games
- Attempt a fix for visible spectators in Survival Games
- Prevent spectators from damaging players in Hungry Games
- Make some changes to DS (our Dynamic Servers module) to utilize servers a bit more efficiently
- Fix an issue where players joining the network would sometimes get put into a random game, as opposed to a landing hub
- Add debug information to several messages to assist in debugging DS (Dynamic Servers) and “cannot find hub” issues
Although many issues have been fixed with this bugfix update, we’re still aware of several major issues. The most major of these include the fact that under some conditions a server may become overburdened after being online for some time, which can cause the server to become noticeably laggy. Due to this, there may be some conditions where anti-cheat measures are responding negatively to this lag. We’re working to resolve this issue as soon as possible.
We are also trying to crack down on another issue, where players may sometimes be directed to a proxy server that can’t properly find them a hub to join. We have reason to believe that recent updates may have helped work towards resolving this issue, and we have added more tools to enhance our ability to monitor the situation.
Thanks for flying MCGamer!
- Devin and the MCGamer Development Team