xNateeeeee
Tribute
- Joined
- Jul 19, 2014
- Messages
- 29
- Reaction score
- 5
whens stats reset?
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
Next week.whens stats reset?
Well, here we are. Day 2 of MCGamer v2 has come to a close, and with the end of day 2, we’ve fixed even more bugs and made the network even more stable. Once again, these bug fixes are largely thanks to people who have reported bugs to the bug tracker (which you can find by clicking here).
Although many issues have been fixed with this bugfix update, we’re still aware of several major issues. The most major of these include the fact that under some conditions a server may become overburdened after being online for some time, which can cause the server to become noticeably laggy. Due to this, there may be some conditions where anti-cheat measures are responding negatively to this lag. We’re working to resolve this issue as soon as possible.
- Fix an issue that causes players to get disconnected from the network entirely when kicked from a server
- Known issue: If a server’s heartbeat times out (as in, the server freezes for too long or crashes), players will still be disconnected from the network. This will be fixed in another update Saturday night.
- Swap left and right click around in the hub teleport menus - left click now takes you directly to the mini hub, where right click takes you to the portal
- Update /server to allow joining a game in any stage
- Make joinable server signs stand out a bit more
- Fixed incorrect staff panel address
- Fix an issue that caused XAC to not work properly
- Fix an issue that occasionally prevented players from breaking leaves in Survival Games
- Attempt a fix for visible spectators in Survival Games
- Prevent spectators from damaging players in Hungry Games
- Make some changes to DS (our Dynamic Servers module) to utilize servers a bit more efficiently
- Fix an issue where players joining the network would sometimes get put into a random game, as opposed to a landing hub
- Add debug information to several messages to assist in debugging DS (Dynamic Servers) and “cannot find hub” issues
We are also trying to crack down on another issue, where players may sometimes be directed to a proxy server that can’t properly find them a hub to join. We have reason to believe that recent updates may have helped work towards resolving this issue, and we have added more tools to enhance our ability to monitor the situation.
Thanks for flying MCGamer!
- Devin and the MCGamer Development Team
Nice!, but... /Ping ? Or /player with tab?
1 (ping issue) We removed /ping because of the inaccuracy of the system. It's better to just open command prompt or terminal for now. We are looking into a more accurate in game system but it is currently low priority.Did you purposely removed when you put part of a name then TAB? Or is it just another bug that needs to be fixed?
We now have a /party system that you can use.The new system with the "Rolling" signs are making it really difficult to join the same game with a larger Group of people (3-4). Apart from that, I like it. (Allthough I do miss the old lobby)
We are currently recording stats on the old system as we focus more on stability issues and bug fixes first.I apologize if this has already been answered, but are the games we play now going on our new stats? Also you guys are doing such a great job and we really appreciate all the hard work you're putting in ^_^
We did. We tested v2 for several weeks, internally and publicly, in the form of the preview network. However, as I've explained many times across many different threads, the glitches that are popping up now didn't pop up on the test network, because the test network was of a much smaller scale.I understand all the dev's are working hard but why didnt they keep v1 whilst they were testing the V2 for the glitches?
We may have found the issue causing the lag, now it's just a matter of attempting fixes and seeing if it fixes it.you guys working on the ghosting?