ChadTheDJ
I tagged Chad because I am late to respond to this thread, but what I am going to say may fix the debate.
The main dislike that raffle voting gets from the community is when a map that has less than a 20% chance of getting voted gets picked. For example:
The Survival Games 4 (18 votes; 44%)
Breeze Island 2 (4 votes; 1%)
The Survival Games 3 (1 vote; 0.2%)
Moonbase 9 (6 votes; 15%)
The Survival Games 2 (12 votes; 30%)
*Numbers and Percentages are estimates.
Given the scenario above it is clear that either SG2 or Sg4 should be chosen. However, what brings negative feelings towards the raffle system is when SG3 (that has a 0.2% chance of being picked) gets picked.
In order to fix this, any map that doesn't get at least 30% or higher of the votes should be thrown out. So, in the scenario above it would either be Sg2 or Sg4 being picked while the others are thrown out.
This is a very reasonable solution to the problem. It provides a way to still add variation, keeps the very good idea of a raffle vote, but guarantees that maps that don't get at least 30% of the popular vote don't get played.
I think I made my resolution clear, but if not, just respond with a question.