MaxsGraphics
Quantum
- Joined
- Apr 19, 2014
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Really... Cause I just saw Asia again is it a glitch.I do not believe the Asia servers are still out there. Last I heard, the Asian servers were removed.
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
Really... Cause I just saw Asia again is it a glitch.I do not believe the Asia servers are still out there. Last I heard, the Asian servers were removed.
What do you mean 'you saw Asia'? Was the serer playable?Really... Cause I just saw Asia again is it a glitch.
In the automated hunger games link here I'll send it to you http://www.minecraftsurvivalgames.com/servers/What do you mean 'you saw Asia'? Was the serer playable?
Maybe a dev testing?In the automated hunger games link here I'll send it to you http://www.minecraftsurvivalgames.com/servers/
I dont think so unless the Dev that is testing it is adding it backMaybe a dev testing?
I have to disagree. Firstly, your math is off by quite a bit. SG3 actually has around a 2.5% chance (1/41) chance of being picked. Despite that, SG3 is only going to win 1 out of 41 times. Why eliminate it? Sure, SG4 is a much better map, and because of that it is 18 times as likely to win the vote.ChadTheDJ
I tagged Chad because I am late to respond to this thread, but what I am going to say may fix the debate.
The main dislike that raffle voting gets from the community is when a map that has less than a 20% chance of getting voted gets picked. For example:
The Survival Games 4 (18 votes; 44%)
Breeze Island 2 (4 votes; 1%)
The Survival Games 3 (1 vote; 0.2%)
Moonbase 9 (6 votes; 15%)
The Survival Games 2 (12 votes; 30%)
*Numbers and Percentages are estimates.
Given the scenario above it is clear that either SG2 or Sg4 should be chosen. However, what brings negative feelings towards the raffle system is when SG3 (that has a 0.2% chance of being picked) gets picked.
In order to fix this, any map that doesn't get at least 30% or higher of the votes should be thrown out. So, in the scenario above it would either be Sg2 or Sg4 being picked while the others are thrown out.
This is a very reasonable solution to the problem. It provides a way to still add variation, keeps the very good idea of a raffle vote, but guarantees that maps that don't get at least 30% of the popular vote don't get played.
I think I made my resolution clear, but if not, just respond with a question.
First off all, I know that my math was off http://puu.sh/8JXXp.png (as posted above). I wasn't giving a real scenario as far as the numbers go.I have to disagree. Firstly, your math is off by quite a bit. SG3 actually has around a 2.5% chance (1/41) chance of being picked. Despite that, SG3 is only going to win 1 out of 41 times. Why eliminate it? Sure, SG4 is a much better map, and because of that it is 18 times as likely to win the vote.
Basically, what I'm trying to say is knocking maps out of the competition, as you say, defeats the point of raffle voting. Unless I'm mistaken, the goal is to even out the voting so certain maps have a better chance of winning. Your system would bring back the same problem that raffle voting eliminated; only certain maps would be played. Is this what the community wants? Maybe, but if so we should just bring back the old system.
SG4, in this case and in general, will win a lot more, but it's fine if SG3 wins every once in a while. It's not unplayable, and if somebody voted for it it means someone is happy.
TL;DR Raffle voting is designed to give underplayed maps a chance, and they already have a much lower chance of winning percentage wise, so don't take that away.