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Apart from the square shape of spawn the spawn for Bayside is completely different They are all shops and each shop has an exit and it's all on one level. Also corn is covered with leaves and there are hot air balloons people can climb into in the central corn zone.Looks perfect! But the only thing I would see people wouldn't agree on is the SG4 Spawn ;-;
You say there are no original map ideas anymore (or at least that appears to be the point you are trying to convey) but you simply had your entire opinion collapse in on itself.We didn't really want to 'over theme' something. The community has seemed to have enjoyed city type maps, and it's something the team voted on. We were going to do medieval/fantasy.. but every time one is submitted to the forums, people always go 'ughhh another medieval map'
Truth be told, you could build a map in any style and it's 'already been done'.
Build a space map and people'll say it's like Moonbase.
Build a medieval map and suddenly its Dracarys and Survival kingdom
Build a city/town/normal map and suddenly its Par 72
Build a map with a beach and its Holiday resort.
Build a post-apocalyptic map and its Survival games 2.
Build a snow map and its Alaskan Village and Survival Games 5.
it's an endless cycle.
You may say we're unoriginal, but personally It's a struggle to be original if the things you try to do that are original are outright hated.
We believed a proper Beach side town setting would be fun, so we did what we felt was fun and simple for us all to rebond as a team after earlier issues prior to our reforming.
It's really not our fault if people immediately say anything with sand touching water is Holiday resort. When realistically in terms of game play space, the water takes up an absolute minimum of the explorable map and is instead mostly beyond the dome. It has a Ferris Wheel, but only because in a lot of places in the real world Ferris Wheels are often near bodies of water for the view. Like a simple google search would show.
In reality, a team and build don't deserve to cop flack for a theme when unless a theme is blatantly stolen, it's not a problem. Realistically speaking we're all trying to do the most we can with blocks given to us - and when rearranged into ways great for game play, of course there's going to be similarities.
This isn't just about Bayside, it's about every new map that has any characteristic or shared theme with any other map, no matter how minor the similarity.
Personally when creating the map, I looked at inspiration from seaside towns I'd recently visited on the coast of Australia /shrug/ I didn't look at another map.
Tl;dr
Can't expect uniqueness when you're only looking for similarities and not the differences each beautiful map holds.
Did someone not create these maps first? When Moon Base 9 was made, it couldn't be compared to other sg maps on the servers. Same for SG2 and Holiday Resort and Alaskan Village, etc. So, to say that originality is fairly nonexistent nowadays is far from the truth. It would be closer to say that originality is harder to come by. But that alone is what makes originality so refreshing- the sheer fact that it's not around as much anymore.Build a space map and people'll say it's like Moonbase.
Build a medieval map and suddenly its Dracarys and Survival kingdom
Build a city/town/normal map and suddenly its Par 72
Build a map with a beach and its Holiday resort.
Build a post-apocalyptic map and its Survival games 2.
Build a snow map and its Alaskan Village and Survival Games 5.
I haven't been anywhere near active in the community in a while so I don't know if you're alluding to any past events where originality has been hated. However, big build teams should be about being original (as Mamiamato24 previously said). If you go along with the flow, you can be called good. Making new flows are what make you great.It's a struggle to be original if the things you try to do that are original are outright hated.