rk9109
Survivor
- Joined
- Feb 2, 2014
- Messages
- 84
- Reaction score
- 44
Hello!
I appreciate any and all feedback!
Overview: This is a medieval style map. The cornucopia is located in a small city about the size of the village in sg2. Surrounding the main city are a small port town, a mining village, and tons of secrets. The players are kept within the map by a mountain range and a small ocean. So far, this may seem like a generic medieval map, so I've done what I could to make things more interesting. This peaceful city and the surrounding area have been struck by demonic tenticular arms that destroy houses and the beautiful landcape (essentially big tentacle things stretching out from cracks in the ground).
Gameplay: Currently, I am trying to plan the map to maximize the gameplay value. I'll try and give you a detailed explanation of some of the things I play to implement:
1. The main city will be perfectly symetrical, and it will be very challenging to determine what direction you will be heading in just by analyzing your surroundings. Even the interior of the houses will be decorated with the exact same furnishings, making things quite interesting. Similar to the village in sg2, several of the houses may have unique features that provide valuable loot. For example, you may switch a lever to (possibly) reveal several Tier 2s. However, in two houses that look identical, one lever may reveal tier 2s, while the other will trap you and kill you.
2. The surrounding forests will contain absolutely no tier 2s, and very rare tier 1s. Nearly all chests will be located inside structures. To clarify, the forests are not extremely expansive, and there are several small structures littered all over the map. This focuses more people towards certain hotspots, and may make the game go faster.
3. The main cornucopia will feature the largest "demonic tentacle" in the entire map. So if you set your render distance far enough, you can always see the landmark at corn.
4. There will be as many secrets in this map as possible.
So how does this sound, gameplay-wise. Would you want to play this map? I am open to suggestions, and appreciate feedback from you guys, because I really want to make this map good .
Building: I am fairly confident that I am a good enough builder to make this map look decent. Expect something around the level of holiday resort - nothing super fancy, but good enough. I also plan on making this map with the default tecture pack in mind, although it may look best in dokucraft. So yeah.
I appreciate any and all feedback!
Overview: This is a medieval style map. The cornucopia is located in a small city about the size of the village in sg2. Surrounding the main city are a small port town, a mining village, and tons of secrets. The players are kept within the map by a mountain range and a small ocean. So far, this may seem like a generic medieval map, so I've done what I could to make things more interesting. This peaceful city and the surrounding area have been struck by demonic tenticular arms that destroy houses and the beautiful landcape (essentially big tentacle things stretching out from cracks in the ground).
Gameplay: Currently, I am trying to plan the map to maximize the gameplay value. I'll try and give you a detailed explanation of some of the things I play to implement:
1. The main city will be perfectly symetrical, and it will be very challenging to determine what direction you will be heading in just by analyzing your surroundings. Even the interior of the houses will be decorated with the exact same furnishings, making things quite interesting. Similar to the village in sg2, several of the houses may have unique features that provide valuable loot. For example, you may switch a lever to (possibly) reveal several Tier 2s. However, in two houses that look identical, one lever may reveal tier 2s, while the other will trap you and kill you.
2. The surrounding forests will contain absolutely no tier 2s, and very rare tier 1s. Nearly all chests will be located inside structures. To clarify, the forests are not extremely expansive, and there are several small structures littered all over the map. This focuses more people towards certain hotspots, and may make the game go faster.
3. The main cornucopia will feature the largest "demonic tentacle" in the entire map. So if you set your render distance far enough, you can always see the landmark at corn.
4. There will be as many secrets in this map as possible.
So how does this sound, gameplay-wise. Would you want to play this map? I am open to suggestions, and appreciate feedback from you guys, because I really want to make this map good .
Building: I am fairly confident that I am a good enough builder to make this map look decent. Expect something around the level of holiday resort - nothing super fancy, but good enough. I also plan on making this map with the default tecture pack in mind, although it may look best in dokucraft. So yeah.