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Hell's Uprisal

rk9109

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Hello!

I appreciate any and all feedback!

Overview: This is a medieval style map. The cornucopia is located in a small city about the size of the village in sg2. Surrounding the main city are a small port town, a mining village, and tons of secrets. The players are kept within the map by a mountain range and a small ocean. So far, this may seem like a generic medieval map, so I've done what I could to make things more interesting. This peaceful city and the surrounding area have been struck by demonic tenticular arms that destroy houses and the beautiful landcape (essentially big tentacle things stretching out from cracks in the ground).

Gameplay: Currently, I am trying to plan the map to maximize the gameplay value. I'll try and give you a detailed explanation of some of the things I play to implement:

1. The main city will be perfectly symetrical, and it will be very challenging to determine what direction you will be heading in just by analyzing your surroundings. Even the interior of the houses will be decorated with the exact same furnishings, making things quite interesting. Similar to the village in sg2, several of the houses may have unique features that provide valuable loot. For example, you may switch a lever to (possibly) reveal several Tier 2s. However, in two houses that look identical, one lever may reveal tier 2s, while the other will trap you and kill you.

2. The surrounding forests will contain absolutely no tier 2s, and very rare tier 1s. Nearly all chests will be located inside structures. To clarify, the forests are not extremely expansive, and there are several small structures littered all over the map. This focuses more people towards certain hotspots, and may make the game go faster.

3. The main cornucopia will feature the largest "demonic tentacle" in the entire map. So if you set your render distance far enough, you can always see the landmark at corn.

4. There will be as many secrets in this map as possible. :)

So how does this sound, gameplay-wise. Would you want to play this map? I am open to suggestions, and appreciate feedback from you guys, because I really want to make this map good :).

Building: I am fairly confident that I am a good enough builder to make this map look decent. Expect something around the level of holiday resort :) - nothing super fancy, but good enough. I also plan on making this map with the default tecture pack in mind, although it may look best in dokucraft. So yeah.
 

Kieee

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Pictures? reading it looks like it'll be good :)
 

rk9109

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Thanks!

This is currently just a map idea, so I hope to get some basic features on the main
features on the map before I do any building. All I have now is a terraformed map
on world painter - I haven't even added trees yet lol.

BTW the map will a 400-500 block radius, but about 100 blocks will be taken up
by mountains, so think of it as a 400-block playable radius.
 

Kieee

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Thanks!

This is currently just a map idea, so I hope to get some basic features on the main
features on the map before I do any building. All I have now is a terraformed map
on world painter - I haven't even added trees yet lol.

BTW the map will a 400-500 block radius, but about 100 blocks will be taken up
by mountains, so think of it as a 400-block playable radius.
Pictures?
 

Toe

District 13
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Sounds like a cool idea! Hope it turns out well!
 

rk9109

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Here you go: http://imgur.com/uEetYBU

You want to see a worldpainter file?
The image is just a screenshot of the map in world painter. That's why asked if you just
wanted to see what it looked like in world painter. The excess water will be removed later
and surrounded by mountains. Since its underwater right now, it will be easy to create
a flat building area later on. The image won't tell you much about my map, but I guess it'll
give you an idea of my terraforming skills?
 

Kieee

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Here you go: http://imgur.com/uEetYBU



The image is just a screenshot of the map in world painter. That's why asked if you just
wanted to see what it looked like in world painter. The excess water will be removed later
and surrounded by mountains. Since its underwater right now, it will be easy to create
a flat building area later on. The image won't tell you much about my map, but I guess it'll
give you an idea of my terraforming skills?
Looks nice!
 

TotalDramaTony

District 13
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Thread Status: Locked

This thread is being moved and locked due to the map/idea not having any progression in a large amount of time. If you need your thread to be reopened, PM a Staff member if this map/idea is still in the works.
 

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