Tree_TheBigKind
District 13
- Joined
- Jul 8, 2012
- Messages
- 2,186
- Reaction score
- 1,865
Minecraft IGN: Tree_TheBigKind
Age: 16 (17 in less than a month if that matters)
Wins: 636
Time Zone: Eastern (EST)
Addition Info (What I think might be needed)
Strengths- FnS and bow (I'm working on the fishing pole)
Weaknesses- Having no secondary weapons (Fishing pole, bow, FnS)
Any experience in clans- I have not been in a clan before but I feel as though I could meet any standards or requirements that come commonly in clans.
As one of the owners of Red Forest and having built 6 mcsg maps (Moon Base 9, Treacherous Heights, Icarus, Fallen Haven, Memory of Earth: Day Zero, and Catching Fire) I know all secrets in map making. This allows me to exploit any easy accessibility in maps that others usually don't see, develop good routes right away due to knowledge pertaining to chest placement and typical tiering methods, and have knowledge with the depth of map designs to ultimately achieve a set goal. As well as being a map maker, I do have a plethora of experience in survival games. Although I don't have as many wins as tons of players, some of that is due to the time that I take out to work on maps. Whatever the case, I still believe that I would add to this team both in skill and maturity.
Although this isn't as much written as what might be expected, I feel as though I summarized everything the best I could.
Age: 16 (17 in less than a month if that matters)
Wins: 636
Time Zone: Eastern (EST)
Addition Info (What I think might be needed)
Strengths- FnS and bow (I'm working on the fishing pole)
Weaknesses- Having no secondary weapons (Fishing pole, bow, FnS)
Any experience in clans- I have not been in a clan before but I feel as though I could meet any standards or requirements that come commonly in clans.
As one of the owners of Red Forest and having built 6 mcsg maps (Moon Base 9, Treacherous Heights, Icarus, Fallen Haven, Memory of Earth: Day Zero, and Catching Fire) I know all secrets in map making. This allows me to exploit any easy accessibility in maps that others usually don't see, develop good routes right away due to knowledge pertaining to chest placement and typical tiering methods, and have knowledge with the depth of map designs to ultimately achieve a set goal. As well as being a map maker, I do have a plethora of experience in survival games. Although I don't have as many wins as tons of players, some of that is due to the time that I take out to work on maps. Whatever the case, I still believe that I would add to this team both in skill and maturity.
Although this isn't as much written as what might be expected, I feel as though I summarized everything the best I could.