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Planned downtime, server upgrades starting at 11PST

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GHSTKLUTCH14

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Am I allowed to send you my map? I mean I would be so excited to design a map just for MCSG. So am I allowed to?
 

CrazyPotato

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So the second chest refill will be at the exact moment when deathmatch starts??! :D
(Chest refill all 20min - Game takes 40min)
 

marvin123lr

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think that it takes 15 minutes because the chest refil in the 20 minute game is wen it is 5 minutes before deathmatch
 

Darkrider_66

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Ok by the server list you can see that 16 servers are running, that means that they are testing , or ?
 

RedeemingFactors

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I don't get it... 40 minute games, with 20 minute refills? So I can potentially get one chest at the second refill? 30 minutes would be fine, and personally 20 minutes was great due to not having to spend 40 minutes searching for that last guy hiding in the tree line...

Also the only way to honestly get a truthful poll is in game, which you did not do, which allows for every bad player (or good) who didn't like the time limit to vote, while players like me didnt even see the poll and therefore didnt have a voice.
 

Darkrider_66

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ok 28 servers are running for a test and its 6am here in germany . I´ll just come back later, but now i going to watch the olympic games until the servers will start for players :)
 

imKriz

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We started to work on some rearranging for the Survival Game servers and tonight we are going to finished the swap. Unfortunately we need to take all servers down to make this change as we are moving data around. This change should take approximately 3-4 hours to complete.

What you can expect from the Survival Games changes this next week:
  • Map saving bugs fix (tonight)
  • Resetting maps back to default (tonight)
  • Donor boost glitched aka the 'deeman' bug (fixed now)
  • Modify game times back to old format (you win community!) (Tonight)
    • 40 minutes games for 24 and 48 tribute games
    • 60 minute games for 120 tribute games.
  • New exclusive map from Vareide build team (hopefully some time this week)
  • Bukkit 1.3 compatibility (checking now will update you)
  • Kill Streak Bug (only affecting few people, looking into that now, fix hopefully soon)
  • Deathmatch bug and client lag fixes:
    • Removed lava, added bottomless pit to the void (tonight)
    • Change it to day (Later this week)
    • Remove both sand and the stone, loose sand falling animation (Later this week)
    • Remove fire pillars and leave the stone (Later this week)
The Walls servers still being worked on and they are not ready just yet. We will be updating you as soon as we can once we are about to open the servers. 1.3 is coming out, so we are confirming the plugin is fully compatible with that change.


Yes to confirm peoples comments:
  1. DEATHMATCH IS NOT GOING TO CHANGE, however we are making a less laggy experience for everyone playing by modifying some of the blocks and removing the sand falling animation.
  2. As for the times of the matches, every 20 minutes, the chests reset. So if we do 30 minutes, there will only be 1 chest reset during the gaming. So reason why it's in 20 minute blocks.
  3. The DM trigger will stay the same and I will do another community vote on it later.
  4. We can add community maps however, we are very picky on what maps we add. So far we haven't found anything that stood out from the crowd but we are still looking.
Hey Chad uhmm. Approximately how long will this take? I Read that the Us servers should be up by 3-4 hours. it has been almost a day now. Please get back to me ASAP!
 
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